	<unit id="x" name="Beta E Archery Range">
		<dbid>996</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building archery range</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Archery Range Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<initialunitaistance>Aggressive</initialunitaistance>
		<buildpoints>25.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>3</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16429</rollovertextid>
		<rollovercounterwithid>17672</rollovercounterwithid>
		<rolloverupgradeatid>17715</rolloverupgradeatid>
		<buttonpos row="0" page="2" column="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<allowedculture>Greek</allowedculture>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>AbstractArcheryRange</unittype>
		<unittype>Age2Building</unittype>
		<unittype>Building</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>BuildingClass</unittype>
		<train row="0" page="1" column="0">Slinger</train>
		<train row="0" page="1" column="1">Sasirbak</train>
		<tech row="1" page="1" column="0">Medium Archers</tech>
		<tech row="1" page="1" column="0">Heavy Archers</tech>
		<tech row="1" page="1" column="0">Champion Archers</tech>
		<tech row="1" page="1" column="1">Levy Archers</tech>
		<tech row="1" page="1" column="1">Conscript Archers</tech>
		<tech row="2" page="1" column="1">Sun Ray</tech>
		<tech row="2" page="1" column="0">Enyos Bow of Horror</tech>
		<tech row="2" page="1" column="2">Shafts of Plague</tech>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>ObscuresUnits</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>SelectWithObstruction</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Armory V1">
		<dbid>626</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building armory</icon>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Armory Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<initialunitaistance>Aggressive</initialunitaistance>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>4</partisancount>
		<cost resourcetype="Wood">150.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16506</rollovertextid>
		<rollovercounterwithid>17673</rollovercounterwithid>
		<rolloverupgradeatid>17716</rolloverupgradeatid>
		<buttonpos row="1" page="1" column="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>Age2Building</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractArmory</unittype>
		<tech row="1" page="1" column="4">Forge of Olympus</tech>
		<tech row="1" page="1" column="0">Sarissa</tech>
		<tech row="2" page="1" column="3">Shafts of Plague</tech>
		<tech row="2" page="1" column="0">Deimos Sword of Dread</tech>
		<tech row="1" page="1" column="2">Leather Frame Shield</tech>
		<tech row="1" page="1" column="3">Electrum Bullets</tech>
		<tech row="1" page="1" column="0">Scalloped Axe</tech>
		<tech row="0" page="1" column="3">Burning Pitch</tech>
		<tech row="1" page="1" column="2">Aegis Shield</tech>
		<tech row="1" page="1" column="4">Bone Bow</tech>
		<tech row="1" page="1" column="1">Mithril Breastplate</tech>
		<tech row="1" page="1" column="3">Enyos Bow of Horror</tech>
		<tech row="2" page="1" column="3">Slings of the Sun</tech>
		<tech row="1" page="1" column="0">Phobos Spear of Panic</tech>
		<tech row="1" page="1" column="3">Sun Ray</tech>
		<tech row="1" page="1" column="5">Weapon of the Titans</tech>
		<tech row="0" page="1" column="1">Copper Mail</tech>
		<tech row="0" page="1" column="1">Bronze Mail</tech>
		<tech row="0" page="1" column="1">Iron Mail</tech>
		<tech row="0" page="1" column="2">Copper Shields</tech>
		<tech row="0" page="1" column="2">Bronze Shields</tech>
		<tech row="0" page="1" column="2">Iron Shields</tech>
		<tech row="0" page="1" column="0">Copper Weapons</tech>
		<tech row="0" page="1" column="0">Bronze Weapons</tech>
		<tech row="0" page="1" column="0">Iron Weapons</tech>
		<flag>FlattenGround</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>Doppled</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Armory V2">
		<dbid>626</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building armory</icon>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Armory Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<initialunitaistance>Aggressive</initialunitaistance>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>4</partisancount>
		<cost resourcetype="Wood">150.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16506</rollovertextid>
		<rollovercounterwithid>17673</rollovercounterwithid>
		<rolloverupgradeatid>17716</rolloverupgradeatid>
		<buttonpos row="1" page="1" column="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>Age2Building</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractArmory</unittype>
		<tech row="1" page="1" column="4">Forge of Olympus</tech>
		<tech row="1" page="1" column="0">Sarissa</tech>
		<tech row="2" page="1" column="3">Shafts of Plague</tech>
		<tech row="2" page="1" column="0">Deimos Sword of Dread</tech>
		<tech row="1" page="1" column="2">Leather Frame Shield</tech>
		<tech row="1" page="1" column="3">Electrum Bullets</tech>
		<tech row="1" page="1" column="0">Scalloped Axe</tech>
		<tech row="0" page="1" column="3">Burning Pitch</tech>
		<tech row="1" page="1" column="2">Aegis Shield</tech>
		<tech row="1" page="1" column="4">Bone Bow</tech>
		<tech row="1" page="1" column="1">Mithril Breastplate</tech>
		<tech row="1" page="1" column="3">Enyos Bow of Horror</tech>
		<tech row="2" page="1" column="3">Slings of the Sun</tech>
		<tech row="1" page="1" column="0">Phobos Spear of Panic</tech>
		<tech row="1" page="1" column="3">Sun Ray</tech>
		<tech row="1" page="1" column="5">Weapon of the Titans</tech>
		<tech row="0" page="1" column="1">Copper Mail</tech>
		<tech row="0" page="1" column="1">Bronze Mail</tech>
		<tech row="0" page="1" column="1">Iron Mail</tech>
		<tech row="0" page="1" column="2">Copper Shields</tech>
		<tech row="0" page="1" column="2">Bronze Shields</tech>
		<tech row="0" page="1" column="2">Iron Shields</tech>
		<tech row="0" page="1" column="0">Copper Weapons</tech>
		<tech row="0" page="1" column="0">Bronze Weapons</tech>
		<tech row="0" page="1" column="0">Iron Weapons</tech>
		<flag>FlattenGround</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>Doppled</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Barracks">
		<dbid>622</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building barracks</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Barracks Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<initialunitaistance>Aggressive</initialunitaistance>
		<buildpoints>35.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<cost resourcetype="Gold">75.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16502</rollovertextid>
		<rollovercounterwithid>17674</rollovercounterwithid>
		<rolloverupgradeatid>17717</rolloverupgradeatid>
		<buttonpos row="0" page="2" column="0"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<allowedculture>Egyptian</allowedculture>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>AbstractBarracks</unittype>
		<unittype>AbstractArcheryRange</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>Age2Building</unittype>
		<train row="0" column="0">Spearman</train>
		<train row="0" column="1">Axeman</train>
		<train row="0" column="2">Khopesh</train>
		<tech row="2" page="1" column="1">Axe of Vengeance</tech>
		<tech row="2" page="1" column="4">Spear on the Horizon</tech>
		<tech row="1" page="1" column="1">Medium Axemen</tech>
		<tech row="1" page="1" column="2">Medium Slingers</tech>
		<tech row="1" page="1" column="0">Medium Spearmen</tech>
		<tech row="1" page="1" column="2">Champion Slingers</tech>
		<tech row="1" page="1" column="2">Heavy Slingers</tech>
		<tech row="1" page="1" column="0">Heavy Spearmen</tech>
		<tech row="1" page="1" column="3">Conscript Barracks Soldiers</tech>
		<tech row="1" page="1" column="1">Heavy Axemen</tech>
		<tech row="2" page="1" column="3">Greatest of Fifty</tech>
		<tech row="2" page="1" column="0">Serpent Spear</tech>
		<tech row="2" page="1" column="2">Slings of the Sun</tech>
		<tech row="1" page="1" column="3">Levy Barracks Soldiers</tech>
		<tech row="1" page="1" column="0">Champion Spearmen</tech>
		<tech row="1" page="1" column="1">Champion Axemen</tech>
		<flag>ObscuresUnits</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Doppled</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Caravan">
		<dbid>2317</dbid>
		<displaynameid>x</displaynameid>
		<footprint>Footprint Cavalry</footprint>
		<icon>Trade E Caravan icon</icon>
		<initialhitpoints>115.0000</initialhitpoints>
		<maxhitpoints>115.0000</maxhitpoints>
		<los>16.0000</los>
		<portraiticon>Trade E Caravan Icon 64</portraiticon>
		<obstructionradiusx>0.7000</obstructionradiusx>
		<obstructionradiusz>0.7000</obstructionradiusz>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Large</ballisticbounceproto>
		<formationcategory>Protected</formationcategory>
		<maxvelocity>3.8000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>13.5000</turnrate>
		<unitaitype>Civilian</unitaitype>
		<populationcount>1</populationcount>
		<trainpoints>15.0000</trainpoints>
		<allowedage>3</allowedage>
		<cost resourcetype="Food">100.0000</cost>
		<bounty resourcetype="Favor">1.0800</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<carrycapacity resourcetype="Gold">1000.0000</carrycapacity>
		<rollovertextid>16616</rollovertextid>
		<rolloverupgradeatid>17438</rolloverupgradeatid>
		<buttonpos row="0" column="0"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.40</armor>
		<armor damagetype="Pierce" percentflag="1">0.40</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeIdleCivilian</unittype>
		<unittype>LogicalTypeEasySelectAvoid</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMinimapFilterEconomic</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>AbstractTradeUnit</unittype>
		<unittype>Economic</unittype>
		<flag>ObscuredByUnits</flag>
		<flag>OrientUnitWithGround</flag>
		<flag>ConstrainOrientation</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>CorpseDecays</flag>
		<flag>Tracked</flag>
		<action name="Trade">
			<param name="MaximumRange" value1="2.0"></param>
			<param name="Rate" type="Settlement Level 1" value1="0.511"></param>
			<param name="MinRate" type="Settlement Level 1" value1="0.066"></param>
			<param name="Rate" type="Market" value1="0.001"></param>
			<param name="MinRate" type="Citadel Center" value1="0.066"></param>
			<param name="Rate" type="Citadel Center" value1="0.511"></param>
		</action>
	</unit>
	<unit id="x" name="Beta E Charioteria">
		<dbid>631</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building stable</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Stable Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>25.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>2</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16492</rollovertextid>
		<rollovercounterwithid>17700</rollovercounterwithid>
		<rolloverupgradeatid>17744</rolloverupgradeatid>
		<buttonpos row="0" page="2" column="2"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<allowedculture>Greek</allowedculture>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>AbstractStable</unittype>
		<unittype>Age2Building</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>Building</unittype>
		<train row="0" page="1" column="0">Hippikon</train>
		<train row="0" page="1" column="1">Prodromos</train>
		<train row="0" page="1" column="2">Hetairoi</train>
		<tech row="1" page="1" column="0">Medium Cavalry</tech>
		<tech row="1" page="1" column="0">Heavy Cavalry</tech>
		<tech row="1" page="1" column="0">Champion Cavalry</tech>
		<tech row="2" page="1" column="2">Thracian Horses</tech>
		<tech row="1" page="1" column="1">Levy Cavalry</tech>
		<tech row="1" page="1" column="1">Conscript Cavalry</tech>
		<tech row="2" page="1" column="0">Lord of Horses</tech>
		<tech row="2" page="1" column="1">Spirited Charge</tech>
		<flag>FlattenGround</flag>
		<flag>NoIdleActions</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>SelectWithObstruction</flag>
		<flag>ObscuresUnits</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Granary">
		<dbid>625</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building granary</icon>
		<initialhitpoints>400.0000</initialhitpoints>
		<maxhitpoints>400.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Granary Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<deadreplacement>Destruction 2x2</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>15.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>2</partisancount>
		<cost resourcetype="Wood">50.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Food">30.0000</carrycapacity>
		<rollovertextid>16505</rollovertextid>
		<rollovercounterwithid>17681</rollovercounterwithid>
		<rolloverupgradeatid>17725</rolloverupgradeatid>
		<buttonpos row="0" page="1" column="0"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>Dropsite</unittype>
		<unittype>Building</unittype>
		<unittype>FoodDropsite</unittype>
		<unittype>Age1Building</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>EarlyFoodDropsite</unittype>
		<tech row="0" page="1" column="1">Irrigation</tech>
		<tech row="0" page="1" column="1">Plow</tech>
		<tech row="0" page="1" column="0">Husbandry</tech>
		<tech row="0" page="1" column="2">Hunting Dogs</tech>
		<tech row="0" page="1" column="1">Flood Control</tech>
		<tech row="1" page="1" column="0">Flood of the Nile</tech>
		<tech row="1" page="1" column="1">Sacred Cats</tech>
		<flag>NoIdleActions</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>SelectWithObstruction</flag>
		<flag>StartsAtFullEfficiency</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>Doppled</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Granary V2">
		<dbid>625</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building granary</icon>
		<initialhitpoints>400.0000</initialhitpoints>
		<maxhitpoints>400.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Granary Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<deadreplacement>Destruction 2x2</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>15.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>2</partisancount>
		<cost resourcetype="Wood">50.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Food">30.0000</carrycapacity>
		<rollovertextid>16505</rollovertextid>
		<rollovercounterwithid>17681</rollovercounterwithid>
		<rolloverupgradeatid>17725</rolloverupgradeatid>
		<buttonpos row="0" page="1" column="0"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>Dropsite</unittype>
		<unittype>Building</unittype>
		<unittype>FoodDropsite</unittype>
		<unittype>Age1Building</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>EarlyFoodDropsite</unittype>
		<tech row="0" page="1" column="1">Irrigation</tech>
		<tech row="0" page="1" column="1">Plow</tech>
		<tech row="0" page="1" column="0">Husbandry</tech>
		<tech row="0" page="1" column="2">Hunting Dogs</tech>
		<tech row="0" page="1" column="1">Flood Control</tech>
		<tech row="1" page="1" column="0">Flood of the Nile</tech>
		<tech row="1" page="1" column="1">Sacred Cats</tech>
		<flag>NoIdleActions</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>SelectWithObstruction</flag>
		<flag>StartsAtFullEfficiency</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>Doppled</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Market">
		<dbid>630</dbid>
		<displaynameid>x</displaynameid>
		<icon>Icon Building Market</icon>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Market Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>3</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>4</partisancount>
		<cost resourcetype="Wood">300.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Gold">1.0000</carrycapacity>
		<rollovertextid>16508</rollovertextid>
		<rollovercounterwithid>17687</rollovercounterwithid>
		<rolloverupgradeatid>17731</rolloverupgradeatid>
		<buttonpos row="1" page="1" column="2"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMinimapFilterEconomic</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>TradeableFrom</unittype>
		<unittype>Age3Building</unittype>
		<unittype>SharedBuilding</unittype>
		<train row="2" page="1" column="0">Caravan Atlantean</train>
		<train row="2" page="1" column="0">Caravan Greek</train>
		<train row="2" page="1" column="0">Caravan Egyptian</train>
		<train row="2" page="1" column="0">Caravan Norse</train>
		<tech row="2" page="1" column="3">Coinage</tech>
		<tech row="2" page="1" column="1">Ambassadors</tech>
		<tech row="2" page="1" column="2">Tax Collectors</tech>
		<flag>HasGatherPoint</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>marketAbility</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Market V2">
		<dbid>630</dbid>
		<displaynameid>x</displaynameid>
		<icon>Icon Building Market</icon>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Market Icon 64</portraiticon>
		<obstructionradiusx>5.0000</obstructionradiusx>
		<obstructionradiusz>5.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>3</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>4</partisancount>
		<cost resourcetype="Wood">300.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Gold">1.0000</carrycapacity>
		<rollovertextid>16508</rollovertextid>
		<rollovercounterwithid>17687</rollovercounterwithid>
		<rolloverupgradeatid>17731</rolloverupgradeatid>
		<buttonpos row="1" page="1" column="2"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMinimapFilterEconomic</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>TradeableFrom</unittype>
		<unittype>Age3Building</unittype>
		<unittype>SharedBuilding</unittype>
		<train row="2" page="1" column="0">Caravan Atlantean</train>
		<train row="2" page="1" column="0">Caravan Greek</train>
		<train row="2" page="1" column="0">Caravan Egyptian</train>
		<train row="2" page="1" column="0">Caravan Norse</train>
		<tech row="2" page="1" column="3">Coinage</tech>
		<tech row="2" page="1" column="1">Ambassadors</tech>
		<tech row="2" page="1" column="2">Tax Collectors</tech>
		<flag>HasGatherPoint</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>marketAbility</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Settlement">
		<dbid>2197</dbid>
		<displaynameid>x</displaynameid>
		<socketprotounit>Settlement</socketprotounit>
		<cultureicon civ="Greek">Building Town Center Greek Icon</cultureicon>
		<cultureicon civ="Norse">Building Town Center Norse Icon</cultureicon>
		<cultureicon civ="Egyptian">Building Town Center Egypt Icon</cultureicon>
		<maxcontained>25</maxcontained>
		<initialhitpoints>2800.0000</initialhitpoints>
		<maxhitpoints>2800.0000</maxhitpoints>
		<los>24.0000</los>
		<portraiticon civ="Egyptian">Building Town Center Egypt Icon 64</portraiticon>
		<portraiticon civ="Greek">Building Town Center Greek Icon 64</portraiticon>
		<portraiticon civ="Norse">Building Town Center Norse Icon 64</portraiticon>
		<obstructionradiusx>5.0000</obstructionradiusx>
		<obstructionradiusz>5.0000</obstructionradiusz>
		<soundvariant>Pierce</soundvariant>
		<deadreplacement>Destruction Settlement</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<projectileprotounit>Arrow</projectileprotounit>
		<unitaitype>RangedCombative</unitaitype>
		<populationcapaddition>15</populationcapaddition>
		<buildpoints>120.0000</buildpoints>
		<buildlimit>1</buildlimit>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>6</partisancount>
		<cost resourcetype="Food">100.0000</cost>
		<cost resourcetype="Wood">300.0000</cost>
		<cost resourcetype="Gold">300.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Gold">1.0000</carrycapacity>
		<carrycapacity resourcetype="Food">1.0000</carrycapacity>
		<carrycapacity resourcetype="Wood">1.0000</carrycapacity>
		<rollovertextid>16544</rollovertextid>
		<rollovercounterwithid>17697</rollovercounterwithid>
		<rolloverupgradeatid>17741</rolloverupgradeatid>
		<cultureicon civ="Atlantean">Building Town Center Atlantis icons 32</cultureicon>
		<portraiticon civ="Atlantean">Building Town Center Atlantis icons 64</portraiticon>
		<buttonpos row="2" page="1" column="0"></buttonpos>
		<decay delay="0.0000" duration="0.5000"></decay>
		<minimapcolor red="0.5400" blue="0.0000" green="0.0000"></minimapcolor>
		<armor damagetype="Hack" percentflag="1">0.45</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.10</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMinimapFilterEconomic</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>BuildingsThatShoot</unittype>
		<unittype>SettlementsThatTrainVillagers</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>TradeableTo</unittype>
		<unittype>Dropsite</unittype>
		<unittype>FoodDropsite</unittype>
		<unittype>GoldDropsite</unittype>
		<unittype>WoodDropsite</unittype>
		<unittype>AbstractSettlement</unittype>
		<train row="0" page="1" column="3">Mercenary Cavalry</train>
		<train row="0" page="1" column="2">Mercenary</train>
		<train row="0" page="1" column="1">Priest</train>
		<train row="0" page="1" column="0">Villager Greek</train>
		<train row="0" page="1" column="1">Hero Greek Jason</train>
		<train row="0" page="1" column="2">Hero Greek Odysseus</train>
		<train row="0" page="1" column="3">Hero Greek Heracles</train>
		<train row="0" page="1" column="4">Hero Greek Bellerophon</train>
		<train row="0" page="1" column="1">Hero Greek Theseus</train>
		<train row="0" page="1" column="2">Hero Greek Hippolyta</train>
		<train row="0" page="1" column="4">Hero Greek Polyphemus</train>
		<train row="0" page="1" column="1">Hero Greek Ajax</train>
		<train row="0" page="1" column="3">Hero Greek Atalanta</train>
		<train row="0" page="1" column="4">Hero Greek Perseus</train>
		<train row="0" page="1" column="1">Dwarf</train>
		<train row="0" page="1" column="2">Ox Cart</train>
		<train row="0" page="1" column="0">Villager Norse</train>
		<train row="0" page="1" column="0">Villager Egyptian</train>
		<train row="0" page="1" column="3">Ulfsark</train>
		<train row="0" page="1" column="0">Villager Atlantean</train>
		<train row="0" page="1" column="3">Hero Greek Achilles</train>
		<train row="0" page="1" column="2">Hero Greek Chiron</train>
                <train row="0" page="1" column="5">Link W Epona</train>   
		<tech row="1" page="-2" column="0">Age 2 Anubis</tech>
		<tech row="1" page="-2" column="0">Age 2 Ares</tech>
		<tech row="1" page="-2" column="1">Age 2 Athena</tech>
		<tech row="1" page="-2" column="1">Age 2 Bast</tech>
		<tech row="1" page="-2" column="0">Age 2 Forseti</tech>
		<tech row="1" page="-2" column="1">Age 2 Freyja</tech>
		<tech row="1" page="-2" column="2">Age 2 Heimdall</tech>
		<tech row="1" page="-2" column="2">Age 2 Hermes</tech>
		<tech row="1" page="-2" column="2">Age 2 Ptah</tech>
		<tech row="1" page="-2" column="0">Age 3 Aphrodite</tech>
		<tech row="1" page="-2" column="1">Age 3 Apollo</tech>
		<tech row="1" page="-2" column="0">Age 3 Bragi</tech>
		<tech row="1" page="-2" column="2">Age 3 Dionysos</tech>
		<tech row="1" page="-2" column="1">Age 3 Skadi</tech>
		<tech row="1" page="-2" column="0">Age 3 Hathor</tech>
		<tech row="1" page="-2" column="1">Age 3 Nephthys</tech>
		<tech row="1" page="-2" column="2">Age 3 Njord</tech>
		<tech row="1" page="-2" column="2">Age 3 Sekhmet</tech>
		<tech row="1" page="-2" column="0">Age 4 Artemis</tech>
		<tech row="1" page="-2" column="0">Age 4 Baldr</tech>
		<tech row="1" page="-2" column="1">Age 4 Hel</tech>
		<tech row="1" page="-2" column="1">Age 4 Hephaestus</tech>
		<tech row="1" page="-2" column="2">Age 4 Hera</tech>
		<tech row="1" page="-2" column="0">Age 4 Horus</tech>
		<tech row="1" page="-2" column="1">Age 4 Osiris</tech>
		<tech row="1" page="-2" column="2">Age 4 Thoth</tech>
		<tech row="1" page="-2" column="2">Age 4 Tyr</tech>
		<tech row="1" page="1" column="2">Fortify Town Center</tech>
		<tech row="1" page="1" column="1">Masons</tech>
		<tech row="1" page="1" column="1">Architects</tech>
		<tech row="2" page="1" column="0">Skin Of The Rhino</tech>
		<tech row="2" page="1" column="2">Medjay</tech>
		<tech row="2" page="1" column="1">Divine Blood</tech>
		<tech row="2" page="1" column="4">Book of Thoth</tech>
		<tech row="2" page="1" column="1">Safeguard</tech>
		<tech row="2" page="1" column="0">Lone Wanderer</tech>
		<tech row="2" page="1" column="0">Olympic Parentage</tech>
		<tech row="2" page="1" column="1">Funeral Rites</tech>
		<tech row="2" page="1" column="0">Feral</tech>
		<tech row="2" page="1" column="1">Sundried Mud Brick</tech>
		<tech row="2" page="1" column="2">Spirit of Maat</tech>
		<tech row="2" page="1" column="3">City of the Dead</tech>
		<tech row="2" page="1" column="4">New Kingdom</tech>
		<tech row="2" page="1" column="0">Vaults of Erebus</tech>
		<tech row="2" page="1" column="0">Eyes in the Forest</tech>
		<tech row="2" page="1" column="1">Athenian Wall</tech>
		<tech row="2" page="1" column="2">Golden Apples</tech>
		<tech row="2" page="1" column="3">Titan Shield</tech>
		<tech row="1" page="-2" column="2">Age 3 Hyperion</tech>
		<tech row="2" page="-2" column="2">Age 2 Prometheus</tech>
		<tech row="1" page="-2" column="2">Age 3 Theia</tech>
		<tech row="1" page="-2" column="1">Age 4 Helios</tech>
		<tech row="1" page="1" column="0">Secrets of the Titans</tech>
		<tech row="1" page="-2" column="1">Age 4 Hekate</tech>
		<tech row="2" page="-2" column="0">Age 2 Leto</tech>
		<tech row="2" page="-2" column="1">Age 2 Okeanus</tech>
		<tech row="1" page="-2" column="2">Age 3 Rheia</tech>
		<tech row="1" page="-2" column="2">Age 4 Atlas</tech>
		<tech row="2" page="1" column="0">Channels</tech>
		<tech row="2" page="1" column="2">Horns of Consecration</tech>
		<flag>BattleMusicTrigger</flag>
		<flag>FlattenGround</flag>
		<flag>PreventsWallBuilding</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>Doppled</flag>
		<flag>MutateDopples</flag>
		<flag>TownBellButton</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>Immoveable</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>AnnounceConversion</flag>
		<flag>SelectWithObstruction</flag>
		<flag>ConvertOnStartBuild</flag>
		<flag>ConvertToGaiaAtZeroHitpoints</flag>
		<flag>DoNotDieAtZeroHitpoints</flag>
		<flag>SolidFoundation</flag>
		<flag>HasGatherPoint</flag>
		<flag>SnapPlacement</flag>
		<flag>UpgradeSocket</flag>
		<flag>RevertToSocketAtZeroHitpoints</flag>
		<flag>PlaceSocketWhenPlacing</flag>
		<flag>GarrisonBonus</flag>
		<flag>Tracked</flag>
		<contain>Ulfsark</contain>
		<contain>Archer Atlantean</contain>
		<contain>Slinger</contain>
		<contain>Toxotes</contain>
		<contain>AbstractInfantry</contain>
		<contain>Hero</contain>
		<contain>AbstractVillager</contain>
		<contain>Ox Cart</contain>
		<contain>Peltast</contain>
		<action name="RangedAttack">
			<param name="MaximumRange" value1="20"></param>
			<param name="Damage" type="Pierce" value1="12"></param>
			<param name="Accuracy" value1="0.9"></param>
			<param name="Rate" type="All" value1="1.0"></param>
			<param name="AttackAction"></param>
			<param name="MaxSpread" value1="5.0"></param>
			<param name="SpreadFactor" value1="0.1"></param>
			<param name="TrackRating" value1="10.0"></param>
			<param name="UnintentionalDamageMultiplier" value1="0.5"></param>
			<param name="AccuracyReductionFactor" value1="1.5"></param>
			<param name="AimBonus" value1="15"></param>
			<param name="VolleyMode"></param>
			<param name="NumberProjectiles" value1="2.0"></param>
			<param name="HeightBonusMultiplier" value1="1.25"></param>
		</action>
		<action name="AutoGather">
			<param name="Persistent"></param>
			<param name="Rate" type="Favor" value1="0.0"></param>
		</action>
	</unit>
	<unit id="x" name="Beta E Settlement V2">
		<dbid>2197</dbid>
		<displaynameid>x</displaynameid>
		<socketprotounit>Settlement</socketprotounit>
		<cultureicon civ="Greek">Building Town Center Greek Icon</cultureicon>
		<cultureicon civ="Norse">Building Town Center Norse Icon</cultureicon>
		<cultureicon civ="Egyptian">Building Town Center Egypt Icon</cultureicon>
		<maxcontained>25</maxcontained>
		<initialhitpoints>2800.0000</initialhitpoints>
		<maxhitpoints>2800.0000</maxhitpoints>
		<los>24.0000</los>
		<portraiticon civ="Egyptian">Building Town Center Egypt Icon 64</portraiticon>
		<portraiticon civ="Greek">Building Town Center Greek Icon 64</portraiticon>
		<portraiticon civ="Norse">Building Town Center Norse Icon 64</portraiticon>
		<obstructionradiusx>5.0000</obstructionradiusx>
		<obstructionradiusz>5.0000</obstructionradiusz>
		<soundvariant>Pierce</soundvariant>
		<deadreplacement>Destruction Settlement</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<projectileprotounit>Arrow</projectileprotounit>
		<unitaitype>RangedCombative</unitaitype>
		<populationcapaddition>15</populationcapaddition>
		<buildpoints>120.0000</buildpoints>
		<buildlimit>1</buildlimit>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>6</partisancount>
		<cost resourcetype="Food">100.0000</cost>
		<cost resourcetype="Wood">300.0000</cost>
		<cost resourcetype="Gold">300.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Gold">1.0000</carrycapacity>
		<carrycapacity resourcetype="Food">1.0000</carrycapacity>
		<carrycapacity resourcetype="Wood">1.0000</carrycapacity>
		<rollovertextid>16544</rollovertextid>
		<rollovercounterwithid>17697</rollovercounterwithid>
		<rolloverupgradeatid>17741</rolloverupgradeatid>
		<cultureicon civ="Atlantean">Building Town Center Atlantis icons 32</cultureicon>
		<portraiticon civ="Atlantean">Building Town Center Atlantis icons 64</portraiticon>
		<buttonpos row="2" page="1" column="0"></buttonpos>
		<decay delay="0.0000" duration="0.5000"></decay>
		<minimapcolor red="0.5400" blue="0.0000" green="0.0000"></minimapcolor>
		<armor damagetype="Hack" percentflag="1">0.45</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.10</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMinimapFilterEconomic</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>BuildingsThatShoot</unittype>
		<unittype>SettlementsThatTrainVillagers</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>TradeableTo</unittype>
		<unittype>Dropsite</unittype>
		<unittype>FoodDropsite</unittype>
		<unittype>GoldDropsite</unittype>
		<unittype>WoodDropsite</unittype>
		<unittype>AbstractSettlement</unittype>
		<train row="0" page="1" column="3">Mercenary Cavalry</train>
		<train row="0" page="1" column="2">Mercenary</train>
		<train row="0" page="1" column="1">Priest</train>
		<train row="0" page="1" column="0">Villager Greek</train>
		<train row="0" page="1" column="1">Hero Greek Jason</train>
		<train row="0" page="1" column="2">Hero Greek Odysseus</train>
		<train row="0" page="1" column="3">Hero Greek Heracles</train>
		<train row="0" page="1" column="4">Hero Greek Bellerophon</train>
		<train row="0" page="1" column="1">Hero Greek Theseus</train>
		<train row="0" page="1" column="2">Hero Greek Hippolyta</train>
		<train row="0" page="1" column="4">Hero Greek Polyphemus</train>
		<train row="0" page="1" column="1">Hero Greek Ajax</train>
		<train row="0" page="1" column="3">Hero Greek Atalanta</train>
		<train row="0" page="1" column="4">Hero Greek Perseus</train>
		<train row="0" page="1" column="1">Dwarf</train>
		<train row="0" page="1" column="2">Ox Cart</train>
		<train row="0" page="1" column="0">Villager Norse</train>
		<train row="0" page="1" column="0">Villager Egyptian</train>
		<train row="0" page="1" column="3">Ulfsark</train>
		<train row="0" page="1" column="0">Villager Atlantean</train>
		<train row="0" page="1" column="3">Hero Greek Achilles</train>
		<train row="0" page="1" column="2">Hero Greek Chiron</train>
                <train row="0" page="1" column="5">Link W Epona</train>   
		<tech row="1" page="-2" column="0">Age 2 Anubis</tech>
		<tech row="1" page="-2" column="0">Age 2 Ares</tech>
		<tech row="1" page="-2" column="1">Age 2 Athena</tech>
		<tech row="1" page="-2" column="1">Age 2 Bast</tech>
		<tech row="1" page="-2" column="0">Age 2 Forseti</tech>
		<tech row="1" page="-2" column="1">Age 2 Freyja</tech>
		<tech row="1" page="-2" column="2">Age 2 Heimdall</tech>
		<tech row="1" page="-2" column="2">Age 2 Hermes</tech>
		<tech row="1" page="-2" column="2">Age 2 Ptah</tech>
		<tech row="1" page="-2" column="0">Age 3 Aphrodite</tech>
		<tech row="1" page="-2" column="1">Age 3 Apollo</tech>
		<tech row="1" page="-2" column="0">Age 3 Bragi</tech>
		<tech row="1" page="-2" column="2">Age 3 Dionysos</tech>
		<tech row="1" page="-2" column="1">Age 3 Skadi</tech>
		<tech row="1" page="-2" column="0">Age 3 Hathor</tech>
		<tech row="1" page="-2" column="1">Age 3 Nephthys</tech>
		<tech row="1" page="-2" column="2">Age 3 Njord</tech>
		<tech row="1" page="-2" column="2">Age 3 Sekhmet</tech>
		<tech row="1" page="-2" column="0">Age 4 Artemis</tech>
		<tech row="1" page="-2" column="0">Age 4 Baldr</tech>
		<tech row="1" page="-2" column="1">Age 4 Hel</tech>
		<tech row="1" page="-2" column="1">Age 4 Hephaestus</tech>
		<tech row="1" page="-2" column="2">Age 4 Hera</tech>
		<tech row="1" page="-2" column="0">Age 4 Horus</tech>
		<tech row="1" page="-2" column="1">Age 4 Osiris</tech>
		<tech row="1" page="-2" column="2">Age 4 Thoth</tech>
		<tech row="1" page="-2" column="2">Age 4 Tyr</tech>
		<tech row="1" page="1" column="2">Fortify Town Center</tech>
		<tech row="1" page="1" column="1">Masons</tech>
		<tech row="1" page="1" column="1">Architects</tech>
		<tech row="2" page="1" column="0">Skin Of The Rhino</tech>
		<tech row="2" page="1" column="2">Medjay</tech>
		<tech row="2" page="1" column="1">Divine Blood</tech>
		<tech row="2" page="1" column="4">Book of Thoth</tech>
		<tech row="2" page="1" column="1">Safeguard</tech>
		<tech row="2" page="1" column="0">Lone Wanderer</tech>
		<tech row="2" page="1" column="0">Olympic Parentage</tech>
		<tech row="2" page="1" column="1">Funeral Rites</tech>
		<tech row="2" page="1" column="0">Feral</tech>
		<tech row="2" page="1" column="1">Sundried Mud Brick</tech>
		<tech row="2" page="1" column="2">Spirit of Maat</tech>
		<tech row="2" page="1" column="3">City of the Dead</tech>
		<tech row="2" page="1" column="4">New Kingdom</tech>
		<tech row="2" page="1" column="0">Vaults of Erebus</tech>
		<tech row="2" page="1" column="0">Eyes in the Forest</tech>
		<tech row="2" page="1" column="1">Athenian Wall</tech>
		<tech row="2" page="1" column="2">Golden Apples</tech>
		<tech row="2" page="1" column="3">Titan Shield</tech>
		<tech row="1" page="-2" column="2">Age 3 Hyperion</tech>
		<tech row="2" page="-2" column="2">Age 2 Prometheus</tech>
		<tech row="1" page="-2" column="2">Age 3 Theia</tech>
		<tech row="1" page="-2" column="1">Age 4 Helios</tech>
		<tech row="1" page="1" column="0">Secrets of the Titans</tech>
		<tech row="1" page="-2" column="1">Age 4 Hekate</tech>
		<tech row="2" page="-2" column="0">Age 2 Leto</tech>
		<tech row="2" page="-2" column="1">Age 2 Okeanus</tech>
		<tech row="1" page="-2" column="2">Age 3 Rheia</tech>
		<tech row="1" page="-2" column="2">Age 4 Atlas</tech>
		<tech row="2" page="1" column="0">Channels</tech>
		<tech row="2" page="1" column="2">Horns of Consecration</tech>
		<flag>BattleMusicTrigger</flag>
		<flag>FlattenGround</flag>
		<flag>PreventsWallBuilding</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>Doppled</flag>
		<flag>MutateDopples</flag>
		<flag>TownBellButton</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>Immoveable</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>AnnounceConversion</flag>
		<flag>SelectWithObstruction</flag>
		<flag>ConvertOnStartBuild</flag>
		<flag>ConvertToGaiaAtZeroHitpoints</flag>
		<flag>DoNotDieAtZeroHitpoints</flag>
		<flag>SolidFoundation</flag>
		<flag>HasGatherPoint</flag>
		<flag>SnapPlacement</flag>
		<flag>UpgradeSocket</flag>
		<flag>RevertToSocketAtZeroHitpoints</flag>
		<flag>PlaceSocketWhenPlacing</flag>
		<flag>GarrisonBonus</flag>
		<flag>Tracked</flag>
		<contain>Ulfsark</contain>
		<contain>Archer Atlantean</contain>
		<contain>Slinger</contain>
		<contain>Toxotes</contain>
		<contain>AbstractInfantry</contain>
		<contain>Hero</contain>
		<contain>AbstractVillager</contain>
		<contain>Ox Cart</contain>
		<contain>Peltast</contain>
		<action name="RangedAttack">
			<param name="MaximumRange" value1="20"></param>
			<param name="Damage" type="Pierce" value1="12"></param>
			<param name="Accuracy" value1="0.9"></param>
			<param name="Rate" type="All" value1="1.0"></param>
			<param name="AttackAction"></param>
			<param name="MaxSpread" value1="5.0"></param>
			<param name="SpreadFactor" value1="0.1"></param>
			<param name="TrackRating" value1="10.0"></param>
			<param name="UnintentionalDamageMultiplier" value1="0.5"></param>
			<param name="AccuracyReductionFactor" value1="1.5"></param>
			<param name="AimBonus" value1="15"></param>
			<param name="VolleyMode"></param>
			<param name="NumberProjectiles" value1="2.0"></param>
			<param name="HeightBonusMultiplier" value1="1.25"></param>
		</action>
		<action name="AutoGather">
			<param name="Persistent"></param>
			<param name="Rate" type="Favor" value1="0.0"></param>
		</action>
	</unit>
	<unit id="x" name="Beta E Shrine">
		<dbid>2219</dbid>
		<displaynameid>x</displaynameid>
		<icon>Icon Building Shrine 64</icon>
		<cultureicon civ="Norse">Building Norse Shrine Icon</cultureicon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>450.0000</initialhitpoints>
		<maxhitpoints>450.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Icon Building Shrine 64</portraiticon>
		<portraiticon civ="Norse">Building Norse Shrine Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<deadreplacement>Destruction 2x2</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<cost resourcetype="Food">100.0000</cost>
		<cost resourcetype="Wood">100.0000</cost>
		<cost resourcetype="Gold">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<initialresource resourcetype="Favor">1.0000</initialresource>
		<rollovertextid>16557</rollovertextid>
		<rollovercounterwithid>20796</rollovercounterwithid>
		<rolloverupgradeatid>17742</rolloverupgradeatid>
		<buttonpos row="2" page="2" column="0"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<flag>ObscuresUnits</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>SelectWithObstruction</flag>
		<flag>HideResourceInventory</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
		<contain>MythUnit</contain>
	</unit>
	<unit id="x" name="Beta E Stable">
		<dbid>631</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building stable</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Stable Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>25.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>2</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16492</rollovertextid>
		<rollovercounterwithid>17700</rollovercounterwithid>
		<rolloverupgradeatid>17744</rolloverupgradeatid>
		<buttonpos row="0" page="2" column="2"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<allowedculture>Greek</allowedculture>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>AbstractStable</unittype>
		<unittype>Age2Building</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>Building</unittype>
		<train row="0" page="1" column="0">Camelry</train>
		<train row="0" page="1" column="1">Chariot Archer</train>
		<tech row="1" page="1" column="0">Medium Cavalry</tech>
		<tech row="1" page="1" column="0">Heavy Cavalry</tech>
		<tech row="1" page="1" column="0">Champion Cavalry</tech>
		<tech row="2" page="1" column="2">Thracian Horses</tech>
		<tech row="1" page="1" column="1">Levy Cavalry</tech>
		<tech row="1" page="1" column="1">Conscript Cavalry</tech>
		<tech row="2" page="1" column="0">Lord of Horses</tech>
		<tech row="2" page="1" column="1">Spirited Charge</tech>
		<flag>FlattenGround</flag>
		<flag>NoIdleActions</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>SelectWithObstruction</flag>
		<flag>ObscuresUnits</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Storehouse">
		<dbid>690</dbid>
		<displaynameid>x</displaynameid>
		<icon>Icon Building Storehouse</icon>
		<initialhitpoints>400.0000</initialhitpoints>
		<maxhitpoints>400.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Storehouse Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<deadreplacement>Destruction 2x2</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>15.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>2</partisancount>
		<cost resourcetype="Wood">50.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Gold">30.0000</carrycapacity>
		<carrycapacity resourcetype="Wood">30.0000</carrycapacity>
		<rollovertextid>16510</rollovertextid>
		<rollovercounterwithid>17701</rollovercounterwithid>
		<rolloverupgradeatid>17745</rolloverupgradeatid>
		<buttonpos row="0" page="1" column="2"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Age1Building</unittype>
		<unittype>GoldDropsite</unittype>
		<unittype>WoodDropsite</unittype>
		<unittype>Dropsite</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>Building</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>EarlyWoodDropsite</unittype>
		<unittype>EarlyGoldDropsite</unittype>
		<tech row="1" page="1" column="0">Vaults of Erebus</tech>
		<tech row="0" page="1" column="1">Pickaxe</tech>
		<tech row="0" page="1" column="0">Hand Axe</tech>
		<tech row="0" page="1" column="1">Shaft Mine</tech>
		<tech row="0" page="1" column="0">Bow Saw</tech>
		<tech row="0" page="1" column="1">Quarry</tech>
		<tech row="0" page="1" column="0">Carpenters</tech>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>StartsAtFullEfficiency</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Storehouse V2">
		<dbid>690</dbid>
		<displaynameid>x</displaynameid>
		<icon>Icon Building Storehouse</icon>
		<initialhitpoints>400.0000</initialhitpoints>
		<maxhitpoints>400.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Storehouse Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<deadreplacement>Destruction 2x2</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>15.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>2</partisancount>
		<cost resourcetype="Wood">50.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Gold">30.0000</carrycapacity>
		<carrycapacity resourcetype="Wood">30.0000</carrycapacity>
		<rollovertextid>16510</rollovertextid>
		<rollovercounterwithid>17701</rollovercounterwithid>
		<rolloverupgradeatid>17745</rolloverupgradeatid>
		<buttonpos row="0" page="1" column="2"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Age1Building</unittype>
		<unittype>GoldDropsite</unittype>
		<unittype>WoodDropsite</unittype>
		<unittype>Dropsite</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>Building</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>EarlyWoodDropsite</unittype>
		<unittype>EarlyGoldDropsite</unittype>
		<tech row="1" page="1" column="0">Vaults of Erebus</tech>
		<tech row="0" page="1" column="1">Pickaxe</tech>
		<tech row="0" page="1" column="0">Hand Axe</tech>
		<tech row="0" page="1" column="1">Shaft Mine</tech>
		<tech row="0" page="1" column="0">Bow Saw</tech>
		<tech row="0" page="1" column="1">Quarry</tech>
		<tech row="0" page="1" column="0">Carpenters</tech>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>StartsAtFullEfficiency</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Temple">
		<dbid>2121</dbid>
		<displaynameid>x</displaynameid>
		<icon>Icon Building Temple</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>icon building temple 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 5x5</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>4</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<cost resourcetype="Gold">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<initialresource resourcetype="Favor">1.0000</initialresource>
		<rollovertextid>16527</rollovertextid>
		<rollovercounterwithid>17702</rollovercounterwithid>
		<rolloverupgradeatid>17746</rolloverupgradeatid>
		<buttonpos row="2" page="2" column="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractTemple</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>SharedBuilding</unittype>
		<train row="0" page="1" column="3">Heka Gigantes</train>
		<train row="0" page="1" column="3">Argus</train>
		<train row="0" page="1" column="1">Flying Medic</train>
		<train row="0" page="1" column="2">Satyr</train>
		<train row="0" page="1" column="2">Stymphalian Bird</train>
		<train row="0" page="1" column="1">Automaton</train>
		<train row="0" page="1" column="0">Oracle Scout</train>
		<train row="0" page="1" column="3">Lampades</train>
		<train row="0" page="1" column="2">Behemoth</train>
		<train row="0" page="1" column="1">Promethean</train>
		<train row="0" page="1" column="0">Pegasus</train>
		<train row="0" page="1" column="1">Cyclops</train>
		<train row="0" page="1" column="1">Centaur</train>
		<train row="0" page="1" column="1">Minotaur</train>
		<train row="0" page="1" column="2">Manticore</train>
		<train row="0" page="1" column="2">Hydra</train>
		<train row="0" page="1" column="4">Chimera</train>
		<train row="0" page="1" column="3">Medusa</train>
		<train row="0" page="1" column="3">Colossus</train>
		<train row="0" page="1" column="2">Nemean Lion</train>
		<train row="0" page="1" column="4">Frost Giant</train>
		<train row="0" page="1" column="3">Mountain Giant</train>
		<train row="0" page="1" column="5">Fenris Wolf</train>
		<train row="0" page="1" column="1">Valkyrie</train>
		<train row="0" page="1" column="5">Fire Giant</train>
		<train row="0" page="1" column="1">Einheriar</train>
		<train row="0" page="1" column="1">Troll</train>
		<train row="0" page="1" column="2">Battle Boar</train>
		<train row="0" page="1" column="0">Hero Norse</train>
		<train row="0" page="1" column="4">Avenger</train>
		<train row="0" page="1" column="2">Scarab</train>
		<train row="0" page="1" column="1">Anubite</train>
		<train row="0" page="1" column="2">Scorpion Man</train>
		<train row="0" page="1" column="1">Sphinx</train>
		<train row="0" page="1" column="1">Wadjet</train>
		<train row="0" page="1" column="4">Phoenix</train>
		<train row="0" page="1" column="3">Roc</train>
		<train row="0" page="1" column="4">Mummy</train>
		<train row="0" page="1" column="2">Petsuchos</train>
		<train row="0" page="1" column="0">Priest</train>
                <train row="0" page="1" column="6">Tyrannosaurus</train>
                <train row="0" page="1" column="5">Tyrex Streaked</train>
                <train row="0" page="1" column="5">Tarantula</train>
                <train row="0" page="1" column="6">Tiger Tarantula</train>
		<train row="2" page="1" column="6">Queen War Spider</train>
		<tech row="1" page="1" column="1">Aurora Borealis</tech>
		<tech row="1" page="1" column="1">Feet of the Jackal</tech>
		<tech row="1" page="1" column="0">Winged Messenger</tech>
		<tech row="1" page="1" column="3">Hand of Talos</tech>
		<tech row="2" page="1" column="3">Rampage</tech>
		<tech row="1" page="1" column="1">Hamarrtroll</tech>
		<tech row="2" page="1" column="2">Granite Blood</tech>
		<tech row="1" page="1" column="4">Rime</tech>
		<tech row="2" page="1" column="1">Bacchanalia</tech>
		<tech row="2" page="1" column="3">Monstrous Rage</tech>
		<tech row="1" page="1" column="1">Sylvan Lore</tech>
		<tech row="1" page="1" column="1">Criosphinx</tech>
		<tech row="1" page="1" column="1">Hieracosphinx</tech>
		<tech row="1" page="1" column="3">Shoulder of Talos</tech>
		<tech row="1" page="1" column="3">Face of the Gorgon</tech>
		<tech row="2" page="1" column="5">New Kingdom</tech>
		<tech row="2" page="1" column="4">City of the Dead</tech>
		<tech row="2" page="1" column="3">Spirit of Maat</tech>
		<tech row="1" page="1" column="1">Eldhrimnir Kettle</tech>
		<tech row="1" page="1" column="1">Labyrinth of Minos</tech>
		<tech row="1" page="1" column="4">Flames of Typhon</tech>
		<tech row="2" page="1" column="1">Shaduf</tech>
		<tech row="1" page="1" column="2">Crocodopolis</tech>
		<tech row="2" page="1" column="2">Temple of Healing</tech>
		<tech row="2" page="1" column="0">Hall of Thanes</tech>
		<tech row="2" page="1" column="1">Necropolis</tech>
		<tech row="1" page="1" column="5">Omniscience</tech>
		<tech row="1" page="1" column="1">Will of Kronos</tech>
		<tech row="2" page="1" column="0">Olympic Parentage</tech>
		<tech row="2" page="1" column="2">Funeral Rites</tech>
		<tech row="1" page="1" column="2">Roar of Orthus</tech>
		<tech row="1" page="1" column="4">Atef Crown</tech>
		<tech row="2" page="1" column="1">Thurisaz Rune</tech>
		<tech row="2" page="1" column="1">Oracle</tech>
		<tech row="1" page="1" column="1">Alluvial Clay</tech>
		<tech row="2" page="1" column="4">Mythic Rejuvenation</tech>
		<tech row="1" page="1" column="1">Hephaestus Revenge</tech>
		<tech row="1" page="1" column="0">Hands of the Pharaoh</tech>
		<tech row="2" page="1" column="2">Rheias Gift</tech>
		<tech row="2" page="1" column="1">Volcanic Forge</tech>
		<tech row="1" page="1" column="3">Asper Blood</tech>
		<tech row="2" page="1" column="3">Celerity</tech>
		<tech row="2" page="1" column="1">Heart of the Titans</tech>
		<tech row="1" page="1" column="3">Io Guardian</tech>
		<tech row="2" page="1" column="0">Focus</tech>
		<tech row="2" page="1" column="3">Eyes of Atlas</tech>
		<tech row="1" page="1" column="2">Gemino</tech>
		<flag>FlattenGround</flag>
		<flag>PrayableTo</flag>
		<flag>ObscuresUnits</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>SelectWithObstruction</flag>
		<flag>HideResourceInventory</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>Tracked</flag>
		<contain>Relic</contain>
		<action name="Heal">
			<param name="MaximumRange" value1="15.0"></param>
			<param name="Rate" type="LogicalTypeCanBeHealed" value1="0.0"></param>
		</action>
	</unit>
	<unit id="x" name="Beta E Temple V2">
		<dbid>2121</dbid>
		<displaynameid>x</displaynameid>
		<icon>Icon Building Temple</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>icon building temple 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 5x5</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>4</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<cost resourcetype="Gold">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<initialresource resourcetype="Favor">1.0000</initialresource>
		<rollovertextid>16527</rollovertextid>
		<rollovercounterwithid>17702</rollovercounterwithid>
		<rolloverupgradeatid>17746</rolloverupgradeatid>
		<buttonpos row="2" page="2" column="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractTemple</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>SharedBuilding</unittype>
		<train row="0" page="1" column="3">Heka Gigantes</train>
		<train row="0" page="1" column="3">Argus</train>
		<train row="0" page="1" column="1">Flying Medic</train>
		<train row="0" page="1" column="2">Satyr</train>
		<train row="0" page="1" column="2">Stymphalian Bird</train>
		<train row="0" page="1" column="1">Automaton</train>
		<train row="0" page="1" column="0">Oracle Scout</train>
		<train row="0" page="1" column="3">Lampades</train>
		<train row="0" page="1" column="2">Behemoth</train>
		<train row="0" page="1" column="1">Promethean</train>
		<train row="0" page="1" column="0">Pegasus</train>
		<train row="0" page="1" column="1">Cyclops</train>
		<train row="0" page="1" column="1">Centaur</train>
		<train row="0" page="1" column="1">Minotaur</train>
		<train row="0" page="1" column="2">Manticore</train>
		<train row="0" page="1" column="2">Hydra</train>
		<train row="0" page="1" column="4">Chimera</train>
		<train row="0" page="1" column="3">Medusa</train>
		<train row="0" page="1" column="3">Colossus</train>
		<train row="0" page="1" column="2">Nemean Lion</train>
		<train row="0" page="1" column="4">Frost Giant</train>
		<train row="0" page="1" column="3">Mountain Giant</train>
		<train row="0" page="1" column="5">Fenris Wolf</train>
		<train row="0" page="1" column="1">Valkyrie</train>
		<train row="0" page="1" column="5">Fire Giant</train>
		<train row="0" page="1" column="1">Einheriar</train>
		<train row="0" page="1" column="1">Troll</train>
		<train row="0" page="1" column="2">Battle Boar</train>
		<train row="0" page="1" column="0">Hero Norse</train>
		<train row="0" page="1" column="4">Avenger</train>
		<train row="0" page="1" column="2">Scarab</train>
		<train row="0" page="1" column="1">Anubite</train>
		<train row="0" page="1" column="2">Scorpion Man</train>
		<train row="0" page="1" column="1">Sphinx</train>
		<train row="0" page="1" column="1">Wadjet</train>
		<train row="0" page="1" column="4">Phoenix</train>
		<train row="0" page="1" column="3">Roc</train>
		<train row="0" page="1" column="4">Mummy</train>
		<train row="0" page="1" column="2">Petsuchos</train>
		<train row="0" page="1" column="0">Priest</train>
                <train row="0" page="1" column="6">Tyrannosaurus</train>
                <train row="0" page="1" column="5">Tyrex Streaked</train>
                <train row="0" page="1" column="5">Tarantula</train>
                <train row="0" page="1" column="6">Tiger Tarantula</train>
		<train row="2" page="1" column="6">Queen War Spider</train>
		<tech row="1" page="1" column="1">Aurora Borealis</tech>
		<tech row="1" page="1" column="1">Feet of the Jackal</tech>
		<tech row="1" page="1" column="0">Winged Messenger</tech>
		<tech row="1" page="1" column="3">Hand of Talos</tech>
		<tech row="2" page="1" column="3">Rampage</tech>
		<tech row="1" page="1" column="1">Hamarrtroll</tech>
		<tech row="2" page="1" column="2">Granite Blood</tech>
		<tech row="1" page="1" column="4">Rime</tech>
		<tech row="2" page="1" column="1">Bacchanalia</tech>
		<tech row="2" page="1" column="3">Monstrous Rage</tech>
		<tech row="1" page="1" column="1">Sylvan Lore</tech>
		<tech row="1" page="1" column="1">Criosphinx</tech>
		<tech row="1" page="1" column="1">Hieracosphinx</tech>
		<tech row="1" page="1" column="3">Shoulder of Talos</tech>
		<tech row="1" page="1" column="3">Face of the Gorgon</tech>
		<tech row="2" page="1" column="5">New Kingdom</tech>
		<tech row="2" page="1" column="4">City of the Dead</tech>
		<tech row="2" page="1" column="3">Spirit of Maat</tech>
		<tech row="1" page="1" column="1">Eldhrimnir Kettle</tech>
		<tech row="1" page="1" column="1">Labyrinth of Minos</tech>
		<tech row="1" page="1" column="4">Flames of Typhon</tech>
		<tech row="2" page="1" column="1">Shaduf</tech>
		<tech row="1" page="1" column="2">Crocodopolis</tech>
		<tech row="2" page="1" column="2">Temple of Healing</tech>
		<tech row="2" page="1" column="0">Hall of Thanes</tech>
		<tech row="2" page="1" column="1">Necropolis</tech>
		<tech row="1" page="1" column="5">Omniscience</tech>
		<tech row="1" page="1" column="1">Will of Kronos</tech>
		<tech row="2" page="1" column="0">Olympic Parentage</tech>
		<tech row="2" page="1" column="2">Funeral Rites</tech>
		<tech row="1" page="1" column="2">Roar of Orthus</tech>
		<tech row="1" page="1" column="4">Atef Crown</tech>
		<tech row="2" page="1" column="1">Thurisaz Rune</tech>
		<tech row="2" page="1" column="1">Oracle</tech>
		<tech row="1" page="1" column="1">Alluvial Clay</tech>
		<tech row="2" page="1" column="4">Mythic Rejuvenation</tech>
		<tech row="1" page="1" column="1">Hephaestus Revenge</tech>
		<tech row="1" page="1" column="0">Hands of the Pharaoh</tech>
		<tech row="2" page="1" column="2">Rheias Gift</tech>
		<tech row="2" page="1" column="1">Volcanic Forge</tech>
		<tech row="1" page="1" column="3">Asper Blood</tech>
		<tech row="2" page="1" column="3">Celerity</tech>
		<tech row="2" page="1" column="1">Heart of the Titans</tech>
		<tech row="1" page="1" column="3">Io Guardian</tech>
		<tech row="2" page="1" column="0">Focus</tech>
		<tech row="2" page="1" column="3">Eyes of Atlas</tech>
		<tech row="1" page="1" column="2">Gemino</tech>
		<flag>FlattenGround</flag>
		<flag>PrayableTo</flag>
		<flag>ObscuresUnits</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>SelectWithObstruction</flag>
		<flag>HideResourceInventory</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>Tracked</flag>
		<contain>Relic</contain>
		<action name="Heal">
			<param name="MaximumRange" value1="15.0"></param>
			<param name="Rate" type="LogicalTypeCanBeHealed" value1="0.0"></param>
		</action>
	</unit>
	<unit id="x" name="Beta E Tent">
		<dbid>2131</dbid>
		<displaynameid>x</displaynameid>
		<icon>World Tent Icon 64</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>300.0000</initialhitpoints>
		<maxhitpoints>300.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>World Tent Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<populationcapaddition>10</populationcapaddition>
		<buildpoints>30.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<cost resourcetype="Wood">200.0000</cost>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>16529</rollovertextid>
		<buttonpos row="0" page="2" column="0"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.10</armor>
		<armor damagetype="Pierce" percentflag="1">0.30</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Building</unittype>
		<unittype>Age1Building</unittype>
		<unittype>EmbellishmentClass</unittype>
		<flag>ObscuresUnits</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Doppled</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>SelectWithObstruction</flag>
		<flag>DontFlattenGround</flag>
		<flag>Tracked</flag>
		<contain>Spearman</contain>
		<contain>Axeman</contain>
	</unit>
	<unit id="x" name="Beta E Tower">
		<dbid>2139</dbid>
		<displaynameid>x</displaynameid>
		<icon>Building Sentry Tower Icon</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>550.0000</initialhitpoints>
		<maxhitpoints>550.0000</maxhitpoints>
		<los>24.0000</los>
		<portraiticon>Building Sentry Tower Icon 64</portraiticon>
		<obstructionradiusx>1.0000</obstructionradiusx>
		<obstructionradiusz>1.0000</obstructionradiusz>
		<soundvariant>Pierce</soundvariant>
		<deadreplacement>Destruction 1x1</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<projectileprotounit>Arrow</projectileprotounit>
		<unitaitype>RangedCombative</unitaitype>
		<buildpoints>50.0000</buildpoints>
		<buildlimit>20</buildlimit>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>1</partisancount>
		<cost resourcetype="Wood">200.0000</cost>
		<cost resourcetype="Gold">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16531</rollovertextid>
		<rollovercounterwithid>17703</rollovercounterwithid>
		<rolloverupgradeatid>17747</rolloverupgradeatid>
		<buttonpos row="1" page="2" column="1"></buttonpos>
		<decay delay="0.0000" duration="0.5000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.85</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>BuildingsThatShoot</unittype>
		<tech row="0" page="1" column="2">Crenellations</tech>
		<tech row="0" page="1" column="0">Carrier Pigeons</tech>
		<tech row="0" page="1" column="1">Guard Tower</tech>
		<tech row="0" page="1" column="1">Ballista Tower</tech>
		<tech row="0" page="1" column="1">Watch Tower</tech>
		<tech row="0" page="1" column="3">Boiling Oil</tech>
		<tech row="0" page="1" column="0">Signal Fires</tech>
		<flag>ObscuresUnits</flag>
		<flag>StartsAtFullEfficiency</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>Doppled</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
		<contain>Ox Cart</contain>
		<contain>Peltast</contain>
		<contain>AbstractVillager</contain>
		<contain>AbstractInfantry</contain>
		<contain>Hero</contain>
		<contain>Slinger</contain>
		<contain>Toxotes</contain>
		<contain>Archer Atlantean</contain>
		<contain>Ulfsark</contain>
		<action name="HandAttack">
			<param name="MaximumRange" value1="4"></param>
			<param name="AttackAction"></param>
			<param name="Damage" type="Pierce" value1="10"></param>
			<param name="Rate" type="All" value1="1.0"></param>
			<param name="Inactive"></param>
			<param name="DamageBonus" type="Ship" value1="3"></param>
		</action>
		<action name="RangedAttack">
			<param name="MaximumRange" value1="20"></param>
			<param name="MinimumRange" value1="4.0"></param>
			<param name="Damage" type="Pierce" value1="8"></param>
			<param name="Accuracy" value1="0.9"></param>
			<param name="Rate" type="All" value1="1.0"></param>
			<param name="AttackAction"></param>
			<param name="DamageBonus" type="Ship" value1="6"></param>
			<param name="MaxSpread" value1="5.0"></param>
			<param name="SpreadFactor" value1="0.1"></param>
			<param name="TrackRating" value1="5.0"></param>
			<param name="UnintentionalDamageMultiplier" value1="0.5"></param>
			<param name="AccuracyReductionFactor" value1="1.5"></param>
			<param name="AimBonus" value1="15"></param>
			<param name="VolleyMode"></param>
			<param name="NumberProjectiles" value1="2.0"></param>
			<param name="DamageBonus" type="FlyingUnit" value1="3"></param>
			<param name="Inactive"></param>
			<param name="HeightBonusMultiplier" value1="1.25"></param>
			<param name="Rate" type="Chicken" value1="0.0"></param>
		</action>
		<action name="Enter">
			<param name="MaximumRange" value1="6"></param>
		</action>
	</unit>
	<unit id="x" name="Beta E Tower Age3">
		<dbid>2139</dbid>
		<displaynameid>x</displaynameid>
		<icon>Building Sentry Tower Icon</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>550.0000</initialhitpoints>
		<maxhitpoints>550.0000</maxhitpoints>
		<los>24.0000</los>
		<portraiticon>Building Sentry Tower Icon 64</portraiticon>
		<obstructionradiusx>1.0000</obstructionradiusx>
		<obstructionradiusz>1.0000</obstructionradiusz>
		<soundvariant>Pierce</soundvariant>
		<deadreplacement>Destruction 1x1</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<projectileprotounit>Arrow</projectileprotounit>
		<unitaitype>RangedCombative</unitaitype>
		<buildpoints>50.0000</buildpoints>
		<buildlimit>20</buildlimit>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>1</partisancount>
		<cost resourcetype="Wood">200.0000</cost>
		<cost resourcetype="Gold">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16531</rollovertextid>
		<rollovercounterwithid>17703</rollovercounterwithid>
		<rolloverupgradeatid>17747</rolloverupgradeatid>
		<buttonpos row="1" page="2" column="1"></buttonpos>
		<decay delay="0.0000" duration="0.5000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.85</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>BuildingsThatShoot</unittype>
		<tech row="0" page="1" column="2">Crenellations</tech>
		<tech row="0" page="1" column="0">Carrier Pigeons</tech>
		<tech row="0" page="1" column="1">Guard Tower</tech>
		<tech row="0" page="1" column="1">Ballista Tower</tech>
		<tech row="0" page="1" column="1">Watch Tower</tech>
		<tech row="0" page="1" column="3">Boiling Oil</tech>
		<tech row="0" page="1" column="0">Signal Fires</tech>
		<flag>ObscuresUnits</flag>
		<flag>StartsAtFullEfficiency</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>Doppled</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
		<contain>Ox Cart</contain>
		<contain>Peltast</contain>
		<contain>AbstractVillager</contain>
		<contain>AbstractInfantry</contain>
		<contain>Hero</contain>
		<contain>Slinger</contain>
		<contain>Toxotes</contain>
		<contain>Archer Atlantean</contain>
		<contain>Ulfsark</contain>
		<action name="HandAttack">
			<param name="MaximumRange" value1="4"></param>
			<param name="AttackAction"></param>
			<param name="Damage" type="Pierce" value1="10"></param>
			<param name="Rate" type="All" value1="1.0"></param>
			<param name="Inactive"></param>
			<param name="DamageBonus" type="Ship" value1="3"></param>
		</action>
		<action name="RangedAttack">
			<param name="MaximumRange" value1="20"></param>
			<param name="MinimumRange" value1="4.0"></param>
			<param name="Damage" type="Pierce" value1="8"></param>
			<param name="Accuracy" value1="0.9"></param>
			<param name="Rate" type="All" value1="1.0"></param>
			<param name="AttackAction"></param>
			<param name="DamageBonus" type="Ship" value1="6"></param>
			<param name="MaxSpread" value1="5.0"></param>
			<param name="SpreadFactor" value1="0.1"></param>
			<param name="TrackRating" value1="5.0"></param>
			<param name="UnintentionalDamageMultiplier" value1="0.5"></param>
			<param name="AccuracyReductionFactor" value1="1.5"></param>
			<param name="AimBonus" value1="15"></param>
			<param name="VolleyMode"></param>
			<param name="NumberProjectiles" value1="2.0"></param>
			<param name="DamageBonus" type="FlyingUnit" value1="3"></param>
			<param name="Inactive"></param>
			<param name="HeightBonusMultiplier" value1="1.25"></param>
			<param name="Rate" type="Chicken" value1="0.0"></param>
		</action>
		<action name="Enter">
			<param name="MaximumRange" value1="6"></param>
		</action>
	</unit>
	<unit id="x" name="Beta E University">
		<dbid>2121</dbid>
		<displaynameid>x</displaynameid>
		<icon>building university icons 32</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>building university icons 64</portraiticon>
		<obstructionradiusx>6.0000</obstructionradiusx>
		<obstructionradiusz>6.0000</obstructionradiusz>
		<deadreplacement>Destruction 5x5</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>4</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<cost resourcetype="Gold">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<initialresource resourcetype="Favor">1.0000</initialresource>
		<rollovertextid>16527</rollovertextid>
		<rollovercounterwithid>17702</rollovercounterwithid>
		<rolloverupgradeatid>17746</rolloverupgradeatid>
		<buttonpos row="2" page="2" column="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractTemple</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>SharedBuilding</unittype>
		<train row="0" page="1" column="3">Heka Gigantes</train>
		<train row="0" page="1" column="3">Argus</train>
		<train row="0" page="1" column="1">Flying Medic</train>
		<train row="0" page="1" column="2">Satyr</train>
		<train row="0" page="1" column="2">Stymphalian Bird</train>
		<train row="0" page="1" column="1">Automaton</train>
		<train row="0" page="1" column="0">Oracle Scout</train>
		<train row="0" page="1" column="3">Lampades</train>
		<train row="0" page="1" column="2">Behemoth</train>
		<train row="0" page="1" column="1">Promethean</train>
		<train row="0" page="1" column="0">Pegasus</train>
		<train row="0" page="1" column="1">Cyclops</train>
		<train row="0" page="1" column="1">Centaur</train>
		<train row="0" page="1" column="1">Minotaur</train>
		<train row="0" page="1" column="2">Manticore</train>
		<train row="0" page="1" column="2">Hydra</train>
		<train row="0" page="1" column="4">Chimera</train>
		<train row="0" page="1" column="3">Medusa</train>
		<train row="0" page="1" column="3">Colossus</train>
		<train row="0" page="1" column="2">Nemean Lion</train>
		<train row="0" page="1" column="4">Frost Giant</train>
		<train row="0" page="1" column="3">Mountain Giant</train>
		<train row="0" page="1" column="5">Fenris Wolf</train>
		<train row="0" page="1" column="1">Valkyrie</train>
		<train row="0" page="1" column="5">Fire Giant</train>
		<train row="0" page="1" column="1">Einheriar</train>
		<train row="0" page="1" column="1">Troll</train>
		<train row="0" page="1" column="2">Battle Boar</train>
		<train row="0" page="1" column="0">Hero Norse</train>
		<train row="0" page="1" column="4">Avenger</train>
		<train row="0" page="1" column="2">Scarab</train>
		<train row="0" page="1" column="1">Anubite</train>
		<train row="0" page="1" column="2">Scorpion Man</train>
		<train row="0" page="1" column="1">Sphinx</train>
		<train row="0" page="1" column="1">Wadjet</train>
		<train row="0" page="1" column="4">Phoenix</train>
		<train row="0" page="1" column="3">Roc</train>
		<train row="0" page="1" column="4">Mummy</train>
		<train row="0" page="1" column="2">Petsuchos</train>
		<train row="0" page="1" column="0">Priest</train>
                <train row="0" page="1" column="6">Tyrannosaurus</train>
                <train row="0" page="1" column="5">Tyrex Streaked</train>
                <train row="0" page="1" column="5">Tarantula</train>
                <train row="0" page="1" column="6">Tiger Tarantula</train>
		<train row="2" page="1" column="6">Queen War Spider</train>
		<tech row="1" page="1" column="1">Aurora Borealis</tech>
		<tech row="1" page="1" column="1">Feet of the Jackal</tech>
		<tech row="1" page="1" column="0">Winged Messenger</tech>
		<tech row="1" page="1" column="3">Hand of Talos</tech>
		<tech row="2" page="1" column="3">Rampage</tech>
		<tech row="1" page="1" column="1">Hamarrtroll</tech>
		<tech row="2" page="1" column="2">Granite Blood</tech>
		<tech row="1" page="1" column="4">Rime</tech>
		<tech row="2" page="1" column="1">Bacchanalia</tech>
		<tech row="2" page="1" column="3">Monstrous Rage</tech>
		<tech row="1" page="1" column="1">Sylvan Lore</tech>
		<tech row="1" page="1" column="1">Criosphinx</tech>
		<tech row="1" page="1" column="1">Hieracosphinx</tech>
		<tech row="1" page="1" column="3">Shoulder of Talos</tech>
		<tech row="1" page="1" column="3">Face of the Gorgon</tech>
		<tech row="2" page="1" column="5">New Kingdom</tech>
		<tech row="2" page="1" column="4">City of the Dead</tech>
		<tech row="2" page="1" column="3">Spirit of Maat</tech>
		<tech row="1" page="1" column="1">Eldhrimnir Kettle</tech>
		<tech row="1" page="1" column="1">Labyrinth of Minos</tech>
		<tech row="1" page="1" column="4">Flames of Typhon</tech>
		<tech row="2" page="1" column="1">Shaduf</tech>
		<tech row="1" page="1" column="2">Crocodopolis</tech>
		<tech row="2" page="1" column="2">Temple of Healing</tech>
		<tech row="2" page="1" column="0">Hall of Thanes</tech>
		<tech row="2" page="1" column="1">Necropolis</tech>
		<tech row="1" page="1" column="5">Omniscience</tech>
		<tech row="1" page="1" column="1">Will of Kronos</tech>
		<tech row="2" page="1" column="0">Olympic Parentage</tech>
		<tech row="2" page="1" column="2">Funeral Rites</tech>
		<tech row="1" page="1" column="2">Roar of Orthus</tech>
		<tech row="1" page="1" column="4">Atef Crown</tech>
		<tech row="2" page="1" column="1">Thurisaz Rune</tech>
		<tech row="2" page="1" column="1">Oracle</tech>
		<tech row="1" page="1" column="1">Alluvial Clay</tech>
		<tech row="2" page="1" column="4">Mythic Rejuvenation</tech>
		<tech row="1" page="1" column="1">Hephaestus Revenge</tech>
		<tech row="1" page="1" column="0">Hands of the Pharaoh</tech>
		<tech row="2" page="1" column="2">Rheias Gift</tech>
		<tech row="2" page="1" column="1">Volcanic Forge</tech>
		<tech row="1" page="1" column="3">Asper Blood</tech>
		<tech row="2" page="1" column="3">Celerity</tech>
		<tech row="2" page="1" column="1">Heart of the Titans</tech>
		<tech row="1" page="1" column="3">Io Guardian</tech>
		<tech row="2" page="1" column="0">Focus</tech>
		<tech row="2" page="1" column="3">Eyes of Atlas</tech>
		<tech row="1" page="1" column="2">Gemino</tech>
		<flag>FlattenGround</flag>
		<flag>PrayableTo</flag>
		<flag>ObscuresUnits</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>SelectWithObstruction</flag>
		<flag>HideResourceInventory</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>Tracked</flag>
		<contain>Relic</contain>
		<action name="Heal">
			<param name="MaximumRange" value1="15.0"></param>
			<param name="Rate" type="LogicalTypeCanBeHealed" value1="0.0"></param>
		</action>
	</unit>
	<unit id="x" name="Beta E University V2">
		<dbid>2121</dbid>
		<displaynameid>x</displaynameid>
		<icon>building university icons 32</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>building university icons 64</portraiticon>
		<obstructionradiusx>6.0000</obstructionradiusx>
		<obstructionradiusz>6.0000</obstructionradiusz>
		<deadreplacement>Destruction 5x5</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>4</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<cost resourcetype="Gold">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<initialresource resourcetype="Favor">1.0000</initialresource>
		<rollovertextid>16527</rollovertextid>
		<rollovercounterwithid>17702</rollovercounterwithid>
		<rolloverupgradeatid>17746</rolloverupgradeatid>
		<buttonpos row="2" page="2" column="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractTemple</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>SharedBuilding</unittype>
		<train row="0" page="1" column="3">Heka Gigantes</train>
		<train row="0" page="1" column="3">Argus</train>
		<train row="0" page="1" column="1">Flying Medic</train>
		<train row="0" page="1" column="2">Satyr</train>
		<train row="0" page="1" column="2">Stymphalian Bird</train>
		<train row="0" page="1" column="1">Automaton</train>
		<train row="0" page="1" column="0">Oracle Scout</train>
		<train row="0" page="1" column="3">Lampades</train>
		<train row="0" page="1" column="2">Behemoth</train>
		<train row="0" page="1" column="1">Promethean</train>
		<train row="0" page="1" column="0">Pegasus</train>
		<train row="0" page="1" column="1">Cyclops</train>
		<train row="0" page="1" column="1">Centaur</train>
		<train row="0" page="1" column="1">Minotaur</train>
		<train row="0" page="1" column="2">Manticore</train>
		<train row="0" page="1" column="2">Hydra</train>
		<train row="0" page="1" column="4">Chimera</train>
		<train row="0" page="1" column="3">Medusa</train>
		<train row="0" page="1" column="3">Colossus</train>
		<train row="0" page="1" column="2">Nemean Lion</train>
		<train row="0" page="1" column="4">Frost Giant</train>
		<train row="0" page="1" column="3">Mountain Giant</train>
		<train row="0" page="1" column="5">Fenris Wolf</train>
		<train row="0" page="1" column="1">Valkyrie</train>
		<train row="0" page="1" column="5">Fire Giant</train>
		<train row="0" page="1" column="1">Einheriar</train>
		<train row="0" page="1" column="1">Troll</train>
		<train row="0" page="1" column="2">Battle Boar</train>
		<train row="0" page="1" column="0">Hero Norse</train>
		<train row="0" page="1" column="4">Avenger</train>
		<train row="0" page="1" column="2">Scarab</train>
		<train row="0" page="1" column="1">Anubite</train>
		<train row="0" page="1" column="2">Scorpion Man</train>
		<train row="0" page="1" column="1">Sphinx</train>
		<train row="0" page="1" column="1">Wadjet</train>
		<train row="0" page="1" column="4">Phoenix</train>
		<train row="0" page="1" column="3">Roc</train>
		<train row="0" page="1" column="4">Mummy</train>
		<train row="0" page="1" column="2">Petsuchos</train>
		<train row="0" page="1" column="0">Priest</train>
                <train row="0" page="1" column="6">Tyrannosaurus</train>
                <train row="0" page="1" column="5">Tyrex Streaked</train>
                <train row="0" page="1" column="5">Tarantula</train>
                <train row="0" page="1" column="6">Tiger Tarantula</train>
		<train row="2" page="1" column="6">Queen War Spider</train>
		<tech row="1" page="1" column="1">Aurora Borealis</tech>
		<tech row="1" page="1" column="1">Feet of the Jackal</tech>
		<tech row="1" page="1" column="0">Winged Messenger</tech>
		<tech row="1" page="1" column="3">Hand of Talos</tech>
		<tech row="2" page="1" column="3">Rampage</tech>
		<tech row="1" page="1" column="1">Hamarrtroll</tech>
		<tech row="2" page="1" column="2">Granite Blood</tech>
		<tech row="1" page="1" column="4">Rime</tech>
		<tech row="2" page="1" column="1">Bacchanalia</tech>
		<tech row="2" page="1" column="3">Monstrous Rage</tech>
		<tech row="1" page="1" column="1">Sylvan Lore</tech>
		<tech row="1" page="1" column="1">Criosphinx</tech>
		<tech row="1" page="1" column="1">Hieracosphinx</tech>
		<tech row="1" page="1" column="3">Shoulder of Talos</tech>
		<tech row="1" page="1" column="3">Face of the Gorgon</tech>
		<tech row="2" page="1" column="5">New Kingdom</tech>
		<tech row="2" page="1" column="4">City of the Dead</tech>
		<tech row="2" page="1" column="3">Spirit of Maat</tech>
		<tech row="1" page="1" column="1">Eldhrimnir Kettle</tech>
		<tech row="1" page="1" column="1">Labyrinth of Minos</tech>
		<tech row="1" page="1" column="4">Flames of Typhon</tech>
		<tech row="2" page="1" column="1">Shaduf</tech>
		<tech row="1" page="1" column="2">Crocodopolis</tech>
		<tech row="2" page="1" column="2">Temple of Healing</tech>
		<tech row="2" page="1" column="0">Hall of Thanes</tech>
		<tech row="2" page="1" column="1">Necropolis</tech>
		<tech row="1" page="1" column="5">Omniscience</tech>
		<tech row="1" page="1" column="1">Will of Kronos</tech>
		<tech row="2" page="1" column="0">Olympic Parentage</tech>
		<tech row="2" page="1" column="2">Funeral Rites</tech>
		<tech row="1" page="1" column="2">Roar of Orthus</tech>
		<tech row="1" page="1" column="4">Atef Crown</tech>
		<tech row="2" page="1" column="1">Thurisaz Rune</tech>
		<tech row="2" page="1" column="1">Oracle</tech>
		<tech row="1" page="1" column="1">Alluvial Clay</tech>
		<tech row="2" page="1" column="4">Mythic Rejuvenation</tech>
		<tech row="1" page="1" column="1">Hephaestus Revenge</tech>
		<tech row="1" page="1" column="0">Hands of the Pharaoh</tech>
		<tech row="2" page="1" column="2">Rheias Gift</tech>
		<tech row="2" page="1" column="1">Volcanic Forge</tech>
		<tech row="1" page="1" column="3">Asper Blood</tech>
		<tech row="2" page="1" column="3">Celerity</tech>
		<tech row="2" page="1" column="1">Heart of the Titans</tech>
		<tech row="1" page="1" column="3">Io Guardian</tech>
		<tech row="2" page="1" column="0">Focus</tech>
		<tech row="2" page="1" column="3">Eyes of Atlas</tech>
		<tech row="1" page="1" column="2">Gemino</tech>
		<flag>FlattenGround</flag>
		<flag>PrayableTo</flag>
		<flag>ObscuresUnits</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>SelectWithObstruction</flag>
		<flag>HideResourceInventory</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>Tracked</flag>
		<contain>Relic</contain>
		<action name="Heal">
			<param name="MaximumRange" value1="15.0"></param>
			<param name="Rate" type="LogicalTypeCanBeHealed" value1="0.0"></param>
		</action>
	</unit>
	<unit id="x" name="Beta E Wall">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<icon>improvement stone wall icon</icon>
		<initialhitpoints>1500.0000</initialhitpoints>
		<maxhitpoints>1500.0000</maxhitpoints>
		<los>5.0000</los>
		<portraiticon>Improvement Stone Wall Icon 64</portraiticon>
		<obstructionradiusx>5.0000</obstructionradiusx>
		<obstructionradiusz>1.0000</obstructionradiusz>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>15.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedage>1</allowedage>
		<cost resourcetype="Gold">15.0000</cost>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">1.0000</bounty>
		<rollovertextid>17901</rollovertextid>
		<rollovercounterwithid>17710</rollovercounterwithid>
		<rolloverupgradeatid>17754</rolloverupgradeatid>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.65</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeDoesNotCreateLush</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>AbstractWall</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<tech column="0" page="1" row="0">Fortified Wall</tech>
		<tech column="0" page="1" row="0">Stone Wall</tech>
		<tech column="1" page="1" row="0">Athenian Wall</tech>
		<tech column="0" page="1" row="0">Citadel Wall</tech>
		<tech column="0" page="1" row="0">Iron Wall</tech>
		<tech column="0" page="1" row="0">Oreichalkos Wall</tech>
		<tech column="0" page="1" row="0">Bronze Wall</tech>
                                    <tech column="1" page="1" row="0">Gate</tech>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>wallBuild</flag>
		<flag>SelectWithObstruction</flag>
		<flag>HideFromHelp</flag>
		<flag>DontFlattenGround</flag>
		<flag>NoIdleActions</flag>
		<flag>UseAlignedObstructionOnMinimap</flag>
		<flag>NeverShowButton</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Wall Connector">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<icon>improvement stone wall icon</icon>
		<initialhitpoints>1500.0000</initialhitpoints>
		<maxhitpoints>1500.0000</maxhitpoints>
		<los>5.0000</los>
		<portraiticon>Improvement Stone Wall Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>3.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedage>1</allowedage>
		<cost resourcetype="Gold">3.0000</cost>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">1.0000</bounty>
		<rollovertextid>16441</rollovertextid>
		<rollovercounterwithid>17709</rollovercounterwithid>
		<rolloverupgradeatid>17753</rolloverupgradeatid>
		<buttonpos column="0" page="2" row="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.65</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeDoesNotCreateLush</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractWall</unittype>
		<tech column="0" page="1" row="0">Citadel Wall</tech>
		<tech column="0" page="1" row="0">Stone Wall</tech>
		<tech column="0" page="1" row="0">Fortified Wall</tech>
		<tech column="1" page="1" row="0">Athenian Wall</tech>
		<tech column="0" page="1" row="0">Oreichalkos Wall</tech>
		<tech column="0" page="1" row="0">Bronze Wall</tech>
		<tech column="0" page="1" row="0">Iron Wall</tech>
		<flag>CollidesWithProjectiles</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>wallBuild</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Doppled</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>SelectWithObstruction</flag>
		<flag>NoIdleActions</flag>
		<flag>DontFlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Wall Connector V2">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<icon>improvement stone wall icon</icon>
		<initialhitpoints>1500.0000</initialhitpoints>
		<maxhitpoints>1500.0000</maxhitpoints>
		<los>5.0000</los>
		<portraiticon>Improvement Stone Wall Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>3.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedage>1</allowedage>
		<cost resourcetype="Gold">3.0000</cost>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">1.0000</bounty>
		<rollovertextid>16441</rollovertextid>
		<rollovercounterwithid>17709</rollovercounterwithid>
		<rolloverupgradeatid>17753</rolloverupgradeatid>
		<buttonpos column="0" page="2" row="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.65</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeDoesNotCreateLush</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractWall</unittype>
		<tech column="0" page="1" row="0">Citadel Wall</tech>
		<tech column="0" page="1" row="0">Stone Wall</tech>
		<tech column="0" page="1" row="0">Fortified Wall</tech>
		<tech column="1" page="1" row="0">Athenian Wall</tech>
		<tech column="0" page="1" row="0">Oreichalkos Wall</tech>
		<tech column="0" page="1" row="0">Bronze Wall</tech>
		<tech column="0" page="1" row="0">Iron Wall</tech>
		<flag>CollidesWithProjectiles</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>wallBuild</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Doppled</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>SelectWithObstruction</flag>
		<flag>NoIdleActions</flag>
		<flag>DontFlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Wall Connector V3">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<icon>improvement stone wall icon</icon>
		<initialhitpoints>1500.0000</initialhitpoints>
		<maxhitpoints>1500.0000</maxhitpoints>
		<los>5.0000</los>
		<portraiticon>Improvement Stone Wall Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>3.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedage>1</allowedage>
		<cost resourcetype="Gold">3.0000</cost>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">1.0000</bounty>
		<rollovertextid>16441</rollovertextid>
		<rollovercounterwithid>17709</rollovercounterwithid>
		<rolloverupgradeatid>17753</rolloverupgradeatid>
		<buttonpos column="0" page="2" row="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.65</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeDoesNotCreateLush</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractWall</unittype>
		<tech column="0" page="1" row="0">Citadel Wall</tech>
		<tech column="0" page="1" row="0">Stone Wall</tech>
		<tech column="0" page="1" row="0">Fortified Wall</tech>
		<tech column="1" page="1" row="0">Athenian Wall</tech>
		<tech column="0" page="1" row="0">Oreichalkos Wall</tech>
		<tech column="0" page="1" row="0">Bronze Wall</tech>
		<tech column="0" page="1" row="0">Iron Wall</tech>
		<flag>CollidesWithProjectiles</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>wallBuild</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Doppled</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>SelectWithObstruction</flag>
		<flag>NoIdleActions</flag>
		<flag>DontFlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Wall Connector V4">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<icon>improvement stone wall icon</icon>
		<initialhitpoints>1500.0000</initialhitpoints>
		<maxhitpoints>1500.0000</maxhitpoints>
		<los>5.0000</los>
		<portraiticon>Improvement Stone Wall Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>3.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedage>1</allowedage>
		<cost resourcetype="Gold">3.0000</cost>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">1.0000</bounty>
		<rollovertextid>16441</rollovertextid>
		<rollovercounterwithid>17709</rollovercounterwithid>
		<rolloverupgradeatid>17753</rolloverupgradeatid>
		<buttonpos column="0" page="2" row="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.65</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeDoesNotCreateLush</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractWall</unittype>
		<tech column="0" page="1" row="0">Citadel Wall</tech>
		<tech column="0" page="1" row="0">Stone Wall</tech>
		<tech column="0" page="1" row="0">Fortified Wall</tech>
		<tech column="1" page="1" row="0">Athenian Wall</tech>
		<tech column="0" page="1" row="0">Oreichalkos Wall</tech>
		<tech column="0" page="1" row="0">Bronze Wall</tech>
		<tech column="0" page="1" row="0">Iron Wall</tech>
		<flag>CollidesWithProjectiles</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>wallBuild</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Doppled</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>SelectWithObstruction</flag>
		<flag>NoIdleActions</flag>
		<flag>DontFlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Wall Connector V5">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<icon>improvement stone wall icon</icon>
		<initialhitpoints>1500.0000</initialhitpoints>
		<maxhitpoints>1500.0000</maxhitpoints>
		<los>5.0000</los>
		<portraiticon>Improvement Stone Wall Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>3.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedage>1</allowedage>
		<cost resourcetype="Gold">3.0000</cost>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">1.0000</bounty>
		<rollovertextid>16441</rollovertextid>
		<rollovercounterwithid>17709</rollovercounterwithid>
		<rolloverupgradeatid>17753</rolloverupgradeatid>
		<buttonpos column="0" page="2" row="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.65</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeDoesNotCreateLush</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractWall</unittype>
		<tech column="0" page="1" row="0">Citadel Wall</tech>
		<tech column="0" page="1" row="0">Stone Wall</tech>
		<tech column="0" page="1" row="0">Fortified Wall</tech>
		<tech column="1" page="1" row="0">Athenian Wall</tech>
		<tech column="0" page="1" row="0">Oreichalkos Wall</tech>
		<tech column="0" page="1" row="0">Bronze Wall</tech>
		<tech column="0" page="1" row="0">Iron Wall</tech>
		<flag>CollidesWithProjectiles</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>wallBuild</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Doppled</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>SelectWithObstruction</flag>
		<flag>NoIdleActions</flag>
		<flag>DontFlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Wall Connector V6">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<icon>improvement stone wall icon</icon>
		<initialhitpoints>1500.0000</initialhitpoints>
		<maxhitpoints>1500.0000</maxhitpoints>
		<los>5.0000</los>
		<portraiticon>Improvement Stone Wall Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>3.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedage>1</allowedage>
		<cost resourcetype="Gold">3.0000</cost>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">1.0000</bounty>
		<rollovertextid>16441</rollovertextid>
		<rollovercounterwithid>17709</rollovercounterwithid>
		<rolloverupgradeatid>17753</rolloverupgradeatid>
		<buttonpos column="0" page="2" row="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.65</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeDoesNotCreateLush</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractWall</unittype>
		<tech column="0" page="1" row="0">Citadel Wall</tech>
		<tech column="0" page="1" row="0">Stone Wall</tech>
		<tech column="0" page="1" row="0">Fortified Wall</tech>
		<tech column="1" page="1" row="0">Athenian Wall</tech>
		<tech column="0" page="1" row="0">Oreichalkos Wall</tech>
		<tech column="0" page="1" row="0">Bronze Wall</tech>
		<tech column="0" page="1" row="0">Iron Wall</tech>
		<flag>CollidesWithProjectiles</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>wallBuild</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Doppled</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>SelectWithObstruction</flag>
		<flag>NoIdleActions</flag>
		<flag>DontFlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Wall Connector V7">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<icon>improvement stone wall icon</icon>
		<initialhitpoints>1500.0000</initialhitpoints>
		<maxhitpoints>1500.0000</maxhitpoints>
		<los>5.0000</los>
		<portraiticon>Improvement Stone Wall Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>3.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedage>1</allowedage>
		<cost resourcetype="Gold">3.0000</cost>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">1.0000</bounty>
		<rollovertextid>16441</rollovertextid>
		<rollovercounterwithid>17709</rollovercounterwithid>
		<rolloverupgradeatid>17753</rolloverupgradeatid>
		<buttonpos column="0" page="2" row="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.65</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeDoesNotCreateLush</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractWall</unittype>
		<tech column="0" page="1" row="0">Citadel Wall</tech>
		<tech column="0" page="1" row="0">Stone Wall</tech>
		<tech column="0" page="1" row="0">Fortified Wall</tech>
		<tech column="1" page="1" row="0">Athenian Wall</tech>
		<tech column="0" page="1" row="0">Oreichalkos Wall</tech>
		<tech column="0" page="1" row="0">Bronze Wall</tech>
		<tech column="0" page="1" row="0">Iron Wall</tech>
		<flag>CollidesWithProjectiles</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>wallBuild</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Doppled</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>SelectWithObstruction</flag>
		<flag>NoIdleActions</flag>
		<flag>DontFlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta E Wonder">
		<dbid>2643</dbid>
		<displaynameid>x</displaynameid>
		<editornameid>x</editornameid>
		<icon>Icon Building Wonder</icon>
		<initialhitpoints>9999.0000</initialhitpoints>
		<maxhitpoints>9999.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Wonder Icon 64</portraiticon>
		<obstructionradiusx>8.0000</obstructionradiusx>
		<obstructionradiusz>8.0000</obstructionradiusz>
		<deadreplacement>Destruction 8x8</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>1800.0000</buildpoints>
		<buildlimit>1</buildlimit>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>4</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>10</partisancount>
		<cost resourcetype="Food">1000.0000</cost>
		<cost resourcetype="Wood">1000.0000</cost>
		<cost resourcetype="Gold">1000.0000</cost>
		<cost resourcetype="Favor">50.0000</cost>
		<bounty resourcetype="Favor">100.0000</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">1000.0000</bounty>
		<rollovertextid>22149</rollovertextid>
		<rollovercounterwithid>22151</rollovercounterwithid>
		<rolloverupgradeatid>22152</rolloverupgradeatid>
		<buttonpos row="2" page="1" column="3"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractWonder</unittype>
		<flag>ObscuresUnits</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>SelectWithObstruction</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>FlareOnFullyBuilt</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>AnnounceDestruction</flag>
		<flag>BattleMusicTrigger</flag>
		<flag>FlattenGround</flag>
		<flag>HideCostFromDetailHelp</flag>
		<flag>VisibleUnderFog</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta G Academy">
		<dbid>2211</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building barracks</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Barracks Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<initialunitaistance>Aggressive</initialunitaistance>
		<buildpoints>25.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>3</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16549</rollovertextid>
		<rollovercounterwithid>17670</rollovercounterwithid>
		<rolloverupgradeatid>17713</rolloverupgradeatid>
		<buttonpos row="0" page="2" column="0"></buttonpos>
		<decay delay="0.1000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<allowedculture>Greek</allowedculture>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Age2Building</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>AbstractBarracks</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<train row="0" page="1" column="1">Hypaspist</train>
		<train row="0" page="1" column="0">Hoplite</train>
		<train row="0" page="1" column="2">Myrmidon</train>
		<train row="0" page="1" column="3">Agrianian</train>
		<tech row="2" page="1" column="1">Deimos Sword of Dread</tech>
		<tech row="2" page="1" column="0">Sarissa</tech>
		<tech row="2" page="1" column="0">Phobos Spear of Panic</tech>
		<tech row="2" page="1" column="1">Aegis Shield</tech>
		<tech row="1" page="1" column="0">Medium Infantry</tech>
		<tech row="1" page="1" column="0">Heavy Infantry</tech>
		<tech row="1" page="1" column="0">Champion Infantry</tech>
		<tech row="1" page="1" column="1">Levy Infantry</tech>
		<tech row="1" page="1" column="1">Conscript Infantry</tech>
		<flag>FlattenGround</flag>
		<flag>ObscuresUnits</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Doppled</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta G Archery Range">
		<dbid>996</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building archery range</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Archery Range Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<initialunitaistance>Aggressive</initialunitaistance>
		<buildpoints>25.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>3</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16429</rollovertextid>
		<rollovercounterwithid>17672</rollovercounterwithid>
		<rolloverupgradeatid>17715</rolloverupgradeatid>
		<buttonpos row="0" page="2" column="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<allowedculture>Greek</allowedculture>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>AbstractArcheryRange</unittype>
		<unittype>Age2Building</unittype>
		<unittype>Building</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>BuildingClass</unittype>
		<train row="0" page="1" column="0">Toxotes</train>
		<train row="0" page="1" column="1">Peltast</train>
		<train row="0" page="1" column="2">Crossbowman</train>
		<train row="0" page="1" column="3">Cretan Arcus</train>
		<tech row="1" page="1" column="0">Medium Archers</tech>
		<tech row="1" page="1" column="0">Heavy Archers</tech>
		<tech row="1" page="1" column="0">Champion Archers</tech>
		<tech row="1" page="1" column="1">Levy Archers</tech>
		<tech row="1" page="1" column="1">Conscript Archers</tech>
		<tech row="2" page="1" column="1">Sun Ray</tech>
		<tech row="2" page="1" column="0">Enyos Bow of Horror</tech>
		<tech row="2" page="1" column="2">Shafts of Plague</tech>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>ObscuresUnits</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>SelectWithObstruction</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta G Armory">
		<dbid>626</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building armory</icon>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Armory Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<initialunitaistance>Aggressive</initialunitaistance>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>4</partisancount>
		<cost resourcetype="Wood">150.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16506</rollovertextid>
		<rollovercounterwithid>17673</rollovercounterwithid>
		<rolloverupgradeatid>17716</rolloverupgradeatid>
		<buttonpos row="1" page="1" column="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>Age2Building</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractArmory</unittype>
		<tech row="1" page="1" column="4">Forge of Olympus</tech>
		<tech row="1" page="1" column="0">Sarissa</tech>
		<tech row="2" page="1" column="3">Shafts of Plague</tech>
		<tech row="2" page="1" column="0">Deimos Sword of Dread</tech>
		<tech row="1" page="1" column="2">Leather Frame Shield</tech>
		<tech row="1" page="1" column="3">Electrum Bullets</tech>
		<tech row="1" page="1" column="0">Scalloped Axe</tech>
		<tech row="0" page="1" column="3">Burning Pitch</tech>
		<tech row="1" page="1" column="2">Aegis Shield</tech>
		<tech row="1" page="1" column="4">Bone Bow</tech>
		<tech row="1" page="1" column="1">Mithril Breastplate</tech>
		<tech row="1" page="1" column="3">Enyos Bow of Horror</tech>
		<tech row="2" page="1" column="3">Slings of the Sun</tech>
		<tech row="1" page="1" column="0">Phobos Spear of Panic</tech>
		<tech row="1" page="1" column="3">Sun Ray</tech>
		<tech row="1" page="1" column="5">Weapon of the Titans</tech>
		<tech row="0" page="1" column="1">Copper Mail</tech>
		<tech row="0" page="1" column="1">Bronze Mail</tech>
		<tech row="0" page="1" column="1">Iron Mail</tech>
		<tech row="0" page="1" column="2">Copper Shields</tech>
		<tech row="0" page="1" column="2">Bronze Shields</tech>
		<tech row="0" page="1" column="2">Iron Shields</tech>
		<tech row="0" page="1" column="0">Copper Weapons</tech>
		<tech row="0" page="1" column="0">Bronze Weapons</tech>
		<tech row="0" page="1" column="0">Iron Weapons</tech>
		<flag>FlattenGround</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>Doppled</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta G Caravan">
		<dbid>2316</dbid>
		<displaynameid>x</displaynameid>
		<footprint>Footprint Cavalry</footprint>
		<icon>Trade G Caravan icon</icon>
		<initialhitpoints>115.0000</initialhitpoints>
		<maxhitpoints>115.0000</maxhitpoints>
		<los>16.0000</los>
		<portraiticon>Trade G Caravan Icon 64</portraiticon>
		<obstructionradiusx>0.7000</obstructionradiusx>
		<obstructionradiusz>0.7000</obstructionradiusz>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Large</ballisticbounceproto>
		<formationcategory>Protected</formationcategory>
		<maxvelocity>3.8000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>13.5000</turnrate>
		<unitaitype>Civilian</unitaitype>
		<populationcount>1</populationcount>
		<trainpoints>15.0000</trainpoints>
		<allowedage>3</allowedage>
		<cost resourcetype="Food">100.0000</cost>
		<bounty resourcetype="Favor">1.0800</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<carrycapacity resourcetype="Gold">1000.0000</carrycapacity>
		<rollovertextid>16615</rollovertextid>
		<rolloverupgradeatid>17439</rolloverupgradeatid>
		<buttonpos row="0" column="0"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.40</armor>
		<armor damagetype="Pierce" percentflag="1">0.40</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeIdleCivilian</unittype>
		<unittype>LogicalTypeEasySelectAvoid</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMinimapFilterEconomic</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>Economic</unittype>
		<unittype>AbstractTradeUnit</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<flag>CorpseDecays</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>OrientUnitWithGround</flag>
		<flag>ConstrainOrientation</flag>
		<flag>ObscuredByUnits</flag>
		<flag>Tracked</flag>
		<action name="Trade">
			<param name="MaximumRange" value1="2.0"></param>
			<param name="Rate" type="Settlement Level 1" value1="0.511"></param>
			<param name="MinRate" type="Settlement Level 1" value1="0.066"></param>
			<param name="Rate" type="Market" value1="0.001"></param>
			<param name="Rate" type="Citadel Center" value1="0.511"></param>
			<param name="MinRate" type="Citadel Center" value1="0.066"></param>
		</action>
	</unit>
	<unit id="x" name="Beta G Dock">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building dock</icon>
		<maxcontained>10</maxcontained>
		<initialhitpoints>1600.0000</initialhitpoints>
		<maxhitpoints>1600.0000</maxhitpoints>
		<los>22.0000</los>
		<portraiticon>Building Dock Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 3x3</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<projectileprotounit>Arrow</projectileprotounit>
		<unitaitype>RangedCombative</unitaitype>
		<buildpoints>30.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>100.0000</allowedheightvariance>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>2</partisancount>
		<cost resourcetype="Wood">125.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Food">50.0000</carrycapacity>
                                    <carrycapacity resourcetype="Gold">1.0000</carrycapacity>
		<rollovertextid>16503</rollovertextid>
		<rollovercounterwithid>17677</rollovercounterwithid>
		<rolloverupgradeatid>17720</rolloverupgradeatid>
		<buttonpos column="0" page="1" row="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.20</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMinimapFilterEconomic</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>SharedBuilding</unittype>
		<unittype>TestClass</unittype>
                                    <unittype>TradeableTo</unittype>
		<unittype>Dropsite</unittype>
		<unittype>Building</unittype>
		<unittype>AbstractDock</unittype>
		<unittype>FoodDropsite</unittype>
		<unittype>Age1Building</unittype>
		<train column="0" page="1" row="0">Fishing Ship Egyptian</train>
		<train column="0" page="1" row="0">Fishing Ship Greek</train>
		<train column="0" page="1" row="0">Fishing Ship Norse</train>
		<train column="1" page="1" row="0">Transport Ship Greek</train>
		<train column="1" page="1" row="0">Transport Ship Egyptian</train>
		<train column="3" page="1" row="0">Trireme</train>
                             <train column="2" page="1" row="0">Warship</train>
		<train column="2" page="1" row="0">Kebenit</train>
		<train column="2" page="1" row="0">Longboat</train>
		<train column="3" page="1" row="0">Ramming Ship Egyptian</train>
		<train column="3" page="1" row="0">Ramming Ship Norse</train>
		<train column="4" page="1" row="0">Ramming Ship Greek</train>
		<train column="4" page="1" row="0">Siege Ship Egyptian</train>
		<train column="4" page="1" row="0">Siege Ship Norse</train>
		<train column="5" page="1" row="0">Siege Ship Greek</train>
                             <train column="6" page="1" row="0">Trade Galley</train>
                             <train column="5" page="1" row="0">Trade Ship</train>
		<train column="1" page="1" row="0">Transport Ship Norse</train>
		<train column="6" page="1" row="2">Hero Greek Argo</train>
                             <train column="1" page="1" row="0">Transport Ship Norse</train>
		<train column="5" page="1" row="0">Kraken</train>
		<train column="5" page="1" row="1">Scylla</train>
		<train column="5" page="1" row="0">Leviathan</train>
		<train column="6" page="1" row="0">Sea Turtle</train>
		<train column="6" page="1" row="0">Jormund Elver</train>
		<train column="6" page="1" row="0">Carcinos</train>
		<train column="0" page="1" row="0">Fishing Ship Atlantean</train>
		<train column="2" page="1" row="0">Bireme</train>
		<train column="1" page="1" row="0">Transport Ship Atlantean</train>
		<train column="3" page="1" row="0">Fire Ship Atlantean</train>
		<train column="4" page="1" row="0">Siege Ship Atlantean</train>
		<train column="5" page="1" row="0">Servant</train>
		<train column="6" page="1" row="0">Nereid</train>
		<train column="5" page="1" row="0">Man O War</train>
		<tech column="0" page="1" row="1">Salt Amphora</tech>
		<tech column="2" page="1" row="2">Funeral Barge</tech>
		<tech column="5" page="1" row="1">Stones of Red Linen</tech>
		<tech column="3" page="1" row="2">Anastrophe</tech>
		<tech column="2" page="1" row="2">Long Serpent</tech>
		<tech column="2" page="1" row="2">Trierarch</tech>
		<tech column="0" page="1" row="1">Purse Seine</tech>
		<tech column="4" page="1" row="1">Naval Oxybeles</tech>
		<tech column="4" page="1" row="2">Conscript Sailors</tech>
		<tech column="3" page="1" row="1">Reinforced Hull</tech>
		<tech column="3" page="1" row="2">Arctic Winds</tech>
		<tech column="5" page="1" row="1">Arctic Gale</tech>
		<tech column="5" page="1" row="2">Wrath Of The Deep</tech>
		<tech column="2" page="1" row="1">Cladding</tech>
		<tech column="1" page="1" row="1">Enclosed Deck</tech>
		<tech column="3" page="1" row="2">Halo of the Sun</tech>
		<tech column="1" page="1" row="2">Heroic Fleet</tech>
		<tech column="3" page="1" row="1">Heavy Fireship</tech>
                             <flag>GarrisonAttack</flag>
		<flag>GarrisonBonus</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>TieToWaterSurface</flag>
		<flag>SelectWithObstruction</flag>
		<flag>DontFlattenGround</flag>
		<flag>SnapPlacement</flag>
		<flag>ObscuresUnits</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Tracked</flag>
		<contain>Fishing Ship Atlantean</contain>
		<contain>Fishing Ship Egyptian</contain>
		<contain>Fishing Ship Greek</contain>
		<contain>Fishing Ship Norse</contain>
		<action name="RangedAttack">
			<param name="MaximumRange" value1="20"></param>
			<param name="MaxSpread" value1="5.0"></param>
			<param name="NumberProjectiles" value1="2"></param>
			<param name="SpreadFactor" value1=".1"></param>
			<param name="TrackRating" value1="5.5"></param>
			<param name="UnintentionalDamageMultiplier" value1=".50"></param>
			<param name="VolleyMode"></param>
			<param name="Rate" type="LogicalTypeShipNotFishinghip" value1="1.0"></param>
			<param name="Accuracy" value1="0.80"></param>
			<param name="AccuracyReductionFactor" value1="1.5"></param>
			<param name="AimBonus" value1="15"></param>
			<param name="AttackAction"></param>
			<param name="Damage" type="Pierce" value1="10"></param>
			<param name="Rate" type="Audrey Water" value1="1.0"></param>
			<param name="Rate" type="Sea Snake" value1="1.0"></param>
			<param name="Rate" type="Leviathan" value1="1.0"></param>
			<param name="Rate" type="Kraken" value1="1.0"></param>
			<param name="Rate" type="Nereid" value1="1.0"></param>
			<param name="Rate" type="Man O War" value1="1.0"></param>
			<param name="Rate" type="Servant" value1="1.0"></param>
		</action>
	</unit>
	<unit id="x" name="Beta G Flag">
		<dbid>709</dbid>
		<displaynameid>x</displaynameid>
		<icon>Flag Icon 64</icon>
		<initialhitpoints>10.0000</initialhitpoints>
		<maxhitpoints>10.0000</maxhitpoints>
		<los>0.0000</los>
		<portraiticon>Flag Icon 64</portraiticon>
		<obstructionradiusx>1.0000</obstructionradiusx>
		<obstructionradiusz>1.0000</obstructionradiusz>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>22020</rollovertextid>
		<unittype>EmbellishmentClass</unittype>
		<flag>NotDeleteable</flag>
		<flag>NotCommandable</flag>
		<flag>DestroyUnderBuilding</flag>
		<flag>VisibleUnderFog</flag>
		<flag>NoHPBar</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta G Fortress">
		<dbid>635</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building greek fortress</icon>
		<maxcontained>10</maxcontained>
		<initialhitpoints>2100.0000</initialhitpoints>
		<maxhitpoints>2100.0000</maxhitpoints>
		<los>30.0000</los>
		<portraiticon>icon building greek fortress 64</portraiticon>
		<obstructionradiusx>5.0000</obstructionradiusx>
		<obstructionradiusz>5.0000</obstructionradiusz>
		<soundvariant>Pierce</soundvariant>
		<deadreplacement>Destruction 5x5</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<projectileprotounit>Arrow</projectileprotounit>
		<unitaitype>RangedCombative</unitaitype>
		<buildpoints>110.0000</buildpoints>
		<buildlimit>10</buildlimit>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>3</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>6</partisancount>
		<cost resourcetype="Wood">300.0000</cost>
		<cost resourcetype="Gold">300.0000</cost>
		<cost resourcetype="Favor">10.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16493</rollovertextid>
		<rollovercounterwithid>17679</rollovercounterwithid>
		<rolloverupgradeatid>17723</rolloverupgradeatid>
		<buttonpos row="1" page="2" column="2"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>Age3Building</unittype>
		<unittype>AbstractFortress</unittype>
		<unittype>BuildingsThatShoot</unittype>
		<train row="0" page="1" column="4">Petrobolos</train>
		<train row="0" page="1" column="6">Hetairoi</train>
		<train row="0" page="1" column="6">Myrmidon</train>
		<train row="0" page="1" column="5">Helepolis</train>
		<train row="0" page="1" column="0">Hero Greek Ajax</train>
		<train row="0" page="1" column="2">Hero Greek Atalanta</train>
		<train row="0" page="1" column="3">Hero Greek Bellerophon</train>
		<train row="0" page="1" column="2">Hero Greek Heracles</train>
		<train row="0" page="1" column="1">Hero Greek Hippolyta</train>
		<train row="0" page="1" column="0">Hero Greek Jason</train>
		<train row="0" page="1" column="1">Hero Greek Odysseus</train>
		<train row="0" page="1" column="3">Hero Greek Perseus</train>
		<train row="0" page="1" column="3">Hero Greek Polyphemus</train>
		<train row="0" page="1" column="0">Hero Greek Theseus</train>
		<train row="0" page="1" column="2">Hero Greek Achilles</train>
		<train row="0" page="1" column="1">Hero Greek Chiron</train>
		<train row="0" page="1" column="6">Crossbowman</train>
                <train row="1" page="1" column="1">Link W Epona</train>
		<tech row="1" page="1" column="5">Engineers</tech>
		<tech row="1" page="1" column="4">Draft Horses</tech>
		<tech row="2" page="1" column="0">Olympic Parentage</tech>
		<tech row="2" page="1" column="6">Beast Slayer</tech>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>StartsAtFullEfficiency</flag>
		<flag>GarrisonBonus</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>Doppled</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>FlattenGround</flag>
		<flag>BattleMusicTrigger</flag>
		<flag>Tracked</flag>
		<contain>Slinger</contain>
		<contain>Toxotes</contain>
		<contain>Hero</contain>
		<contain>AbstractCavalry</contain>
		<contain>AbstractInfantry</contain>
		<contain>AbstractVillager</contain>
		<contain>Scout</contain>
		<contain>Ox Cart</contain>
		<contain>Peltast</contain>
		<contain>Caravan Atlantean</contain>
		<contain>Javelin Cavalry</contain>
		<contain>Caravan Egyptian</contain>
		<contain>Caravan Greek</contain>
		<contain>Caravan Norse</contain>
		<contain>Archer Atlantean</contain>
		<action name="HandAttack">
			<param name="MaximumRange" value1="4.0"></param>
			<param name="Inactive"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="Damage" type="Pierce" value1="14"></param>
			<param name="DamageBonus" type="Ship" value1="3"></param>
			<param name="AttackAction"></param>
		</action>
		<action name="RangedAttack">
			<param name="MinimumRange" value1="4"></param>
			<param name="MaximumRange" value1="20"></param>
			<param name="Damage" type="Pierce" value1="17"></param>
			<param name="Rate" type="All" value1="1.0"></param>
			<param name="Accuracy" value1="0.9"></param>
			<param name="AttackAction"></param>
			<param name="MaxSpread" value1="5.0"></param>
			<param name="SpreadFactor" value1="0.1"></param>
			<param name="TrackRating" value1="5.0"></param>
			<param name="UnintentionalDamageMultiplier" value1="0.5"></param>
			<param name="AccuracyReductionFactor" value1="1.5"></param>
			<param name="AimBonus" value1="15"></param>
			<param name="VolleyMode"></param>
			<param name="NumberProjectiles" value1="3.0"></param>
			<param name="DamageBonus" type="Ship" value1="6"></param>
			<param name="HeightBonusMultiplier" value1="1.25"></param>
		</action>
		<action name="Enter">
			<param name="MaximumRange" value1="10"></param>
		</action>
	</unit>
	<unit id="x" name="Beta G Fortress V2">
		<dbid>635</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building greek fortress</icon>
		<maxcontained>10</maxcontained>
		<initialhitpoints>2100.0000</initialhitpoints>
		<maxhitpoints>2100.0000</maxhitpoints>
		<los>30.0000</los>
		<portraiticon>icon building greek fortress 64</portraiticon>
		<obstructionradiusx>5.0000</obstructionradiusx>
		<obstructionradiusz>5.0000</obstructionradiusz>
		<soundvariant>Pierce</soundvariant>
		<deadreplacement>Destruction 5x5</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<projectileprotounit>Arrow</projectileprotounit>
		<unitaitype>RangedCombative</unitaitype>
		<buildpoints>110.0000</buildpoints>
		<buildlimit>10</buildlimit>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>3</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>6</partisancount>
		<cost resourcetype="Wood">300.0000</cost>
		<cost resourcetype="Gold">300.0000</cost>
		<cost resourcetype="Favor">10.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16493</rollovertextid>
		<rollovercounterwithid>17679</rollovercounterwithid>
		<rolloverupgradeatid>17723</rolloverupgradeatid>
		<buttonpos row="1" page="2" column="2"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>Age3Building</unittype>
		<unittype>AbstractFortress</unittype>
		<unittype>BuildingsThatShoot</unittype>
		<train row="0" page="1" column="4">Petrobolos</train>
		<train row="0" page="1" column="6">Hetairoi</train>
		<train row="0" page="1" column="6">Myrmidon</train>
		<train row="0" page="1" column="5">Helepolis</train>
		<train row="0" page="1" column="0">Hero Greek Ajax</train>
		<train row="0" page="1" column="2">Hero Greek Atalanta</train>
		<train row="0" page="1" column="3">Hero Greek Bellerophon</train>
		<train row="0" page="1" column="2">Hero Greek Heracles</train>
		<train row="0" page="1" column="1">Hero Greek Hippolyta</train>
		<train row="0" page="1" column="0">Hero Greek Jason</train>
		<train row="0" page="1" column="1">Hero Greek Odysseus</train>
		<train row="0" page="1" column="3">Hero Greek Perseus</train>
		<train row="0" page="1" column="3">Hero Greek Polyphemus</train>
		<train row="0" page="1" column="0">Hero Greek Theseus</train>
		<train row="0" page="1" column="2">Hero Greek Achilles</train>
		<train row="0" page="1" column="1">Hero Greek Chiron</train>
		<train row="0" page="1" column="6">Crossbowman</train>
                <train row="1" page="1" column="1">Link W Epona</train>
		<tech row="1" page="1" column="5">Engineers</tech>
		<tech row="1" page="1" column="4">Draft Horses</tech>
		<tech row="2" page="1" column="0">Olympic Parentage</tech>
		<tech row="2" page="1" column="6">Beast Slayer</tech>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>StartsAtFullEfficiency</flag>
		<flag>GarrisonBonus</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>Doppled</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>FlattenGround</flag>
		<flag>BattleMusicTrigger</flag>
		<flag>Tracked</flag>
		<contain>Slinger</contain>
		<contain>Toxotes</contain>
		<contain>Hero</contain>
		<contain>AbstractCavalry</contain>
		<contain>AbstractInfantry</contain>
		<contain>AbstractVillager</contain>
		<contain>Scout</contain>
		<contain>Ox Cart</contain>
		<contain>Peltast</contain>
		<contain>Caravan Atlantean</contain>
		<contain>Javelin Cavalry</contain>
		<contain>Caravan Egyptian</contain>
		<contain>Caravan Greek</contain>
		<contain>Caravan Norse</contain>
		<contain>Archer Atlantean</contain>
		<action name="HandAttack">
			<param name="MaximumRange" value1="4.0"></param>
			<param name="Inactive"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="Damage" type="Pierce" value1="14"></param>
			<param name="DamageBonus" type="Ship" value1="3"></param>
			<param name="AttackAction"></param>
		</action>
		<action name="RangedAttack">
			<param name="MinimumRange" value1="4"></param>
			<param name="MaximumRange" value1="20"></param>
			<param name="Damage" type="Pierce" value1="17"></param>
			<param name="Rate" type="All" value1="1.0"></param>
			<param name="Accuracy" value1="0.9"></param>
			<param name="AttackAction"></param>
			<param name="MaxSpread" value1="5.0"></param>
			<param name="SpreadFactor" value1="0.1"></param>
			<param name="TrackRating" value1="5.0"></param>
			<param name="UnintentionalDamageMultiplier" value1="0.5"></param>
			<param name="AccuracyReductionFactor" value1="1.5"></param>
			<param name="AimBonus" value1="15"></param>
			<param name="VolleyMode"></param>
			<param name="NumberProjectiles" value1="3.0"></param>
			<param name="DamageBonus" type="Ship" value1="6"></param>
			<param name="HeightBonusMultiplier" value1="1.25"></param>
		</action>
		<action name="Enter">
			<param name="MaximumRange" value1="10"></param>
		</action>
	</unit>
	<unit id="x" name="Beta G Granary">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building granary</icon>
		<initialhitpoints>400.0000</initialhitpoints>
		<maxhitpoints>400.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Granary Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<deadreplacement>Destruction 2x2</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>15.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>2</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Food">30.0000</carrycapacity>
		<rollovertextid>16505</rollovertextid>
		<rollovercounterwithid>17681</rollovercounterwithid>
		<rolloverupgradeatid>17725</rolloverupgradeatid>
		<buttonpos column="0" page="1" row="0"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>TestClass</unittype>
		<unittype>Dropsite</unittype>
		<unittype>Building</unittype>
		<unittype>FoodDropsite</unittype>
		<unittype>Age1Building</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>EarlyFoodDropsite</unittype>
		<train row="2" page="1" column="0">Pig</train>
                <train row="2" page="1" column="1">Cow</train>
                <train row="2" page="1" column="2">Goat</train>
                <train row="2" page="1" column="3">Gallus</train>
                <train row="2" page="1" column="4">Aurochs</train>
  		<train row="2" page="1" column="5">Horse</train>
                <train row="2" page="1" column="6">Dog</train>
		<tech row="0" page="1" column="1">Irrigation</tech>
		<tech row="0" page="1" column="1">Plow</tech>
<tech row="0" page="1" column="1">Sowing</tech>
		<tech row="0" page="1" column="0">Husbandry</tech>
		<tech row="0" page="1" column="2">Hunting Dogs</tech>
                                    <tech row="0" page="1" column="3">Basic Fishing Techniques</tech>
		<tech row="0" page="1" column="3">Intermediate Fishing Techniques</tech>
		<tech row="0" page="1" column="3">Advanced Fishing Techniques</tech>
                                    <tech row="0" page="1" column="3">Netting</tech>
		<tech row="0" page="1" column="1">Flood Control</tech>
		<tech row="1" page="1" column="0">Flood of the Nile</tech>
		<tech row="1" page="1" column="1">Sacred Cats</tech>
		<flag>NoIdleActions</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>SelectWithObstruction</flag>
		<flag>StartsAtFullEfficiency</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>Doppled</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta G House">
		<dbid>2123</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building house</icon>
		<initialhitpoints>450.0000</initialhitpoints>
		<maxhitpoints>450.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building House Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<deadreplacement>Destruction 2x2</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<populationcapaddition>10</populationcapaddition>
		<buildpoints>15.0000</buildpoints>
		<buildlimit>10</buildlimit>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>2</partisancount>
		<cost resourcetype="Wood">50.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16528</rollovertextid>
		<rollovercounterwithid>17683</rollovercounterwithid>
		<rolloverupgradeatid>17727</rolloverupgradeatid>
		<decay delay="0.0000" duration="0.5000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeHouses</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Age1Building</unittype>
		<unittype>SharedBuilding</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>Doppled</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>Immoveable</flag>
		<flag>ObscuresUnits</flag>
		<flag>SelectWithObstruction</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta G Market">
		<dbid>630</dbid>
		<displaynameid>x</displaynameid>
		<icon>Icon Building Market</icon>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Market Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>3</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>4</partisancount>
		<cost resourcetype="Wood">300.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Gold">1.0000</carrycapacity>
		<rollovertextid>16508</rollovertextid>
		<rollovercounterwithid>17687</rollovercounterwithid>
		<rolloverupgradeatid>17731</rolloverupgradeatid>
		<buttonpos row="1" page="1" column="2"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMinimapFilterEconomic</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>TestClass</unittype>
		<unittype>Building</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>TradeableFrom</unittype>
		<unittype>SharedBuilding</unittype>
		<unittype>Age3Building</unittype>
		<train row="2" page="1" column="0">Caravan Greek</train>
		<train row="2" page="1" column="0">Caravan Egyptian</train>
		<train row="2" page="1" column="0">Caravan Norse</train>
		<tech row="2" page="1" column="3">Coinage</tech>
		<tech row="2" page="1" column="1">Ambassadors</tech>
		<tech row="2" page="1" column="2">Tax Collectors</tech>
		<flag>SelectWithObstruction</flag>
		<flag>marketAbility</flag>
		<flag>HasGatherPoint</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta G Settlement">
		<dbid>2197</dbid>
		<displaynameid>x</displaynameid>
		<socketprotounit>Settlement</socketprotounit>
		<cultureicon civ="Greek">Building Town Center Greek Icon</cultureicon>
		<cultureicon civ="Norse">Building Town Center Norse Icon</cultureicon>
		<cultureicon civ="Egyptian">Building Town Center Egypt Icon</cultureicon>
		<maxcontained>25</maxcontained>
		<initialhitpoints>2800.0000</initialhitpoints>
		<maxhitpoints>2800.0000</maxhitpoints>
		<los>24.0000</los>
		<portraiticon civ="Egyptian">Building Town Center Egypt Icon 64</portraiticon>
		<portraiticon civ="Greek">Building Town Center Greek Icon 64</portraiticon>
		<portraiticon civ="Norse">Building Town Center Norse Icon 64</portraiticon>
		<obstructionradiusx>5.0000</obstructionradiusx>
		<obstructionradiusz>5.0000</obstructionradiusz>
		<soundvariant>Pierce</soundvariant>
		<deadreplacement>Destruction Settlement</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<projectileprotounit>Arrow</projectileprotounit>
		<unitaitype>RangedCombative</unitaitype>
		<populationcapaddition>15</populationcapaddition>
		<buildpoints>120.0000</buildpoints>
		<buildlimit>1</buildlimit>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>6</partisancount>
		<cost resourcetype="Food">100.0000</cost>
		<cost resourcetype="Wood">300.0000</cost>
		<cost resourcetype="Gold">300.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Gold">1.0000</carrycapacity>
		<carrycapacity resourcetype="Food">1.0000</carrycapacity>
		<carrycapacity resourcetype="Wood">1.0000</carrycapacity>
		<rollovertextid>16544</rollovertextid>
		<rollovercounterwithid>17697</rollovercounterwithid>
		<rolloverupgradeatid>17741</rolloverupgradeatid>
		<cultureicon civ="Atlantean">Building Town Center Atlantis icons 32</cultureicon>
		<portraiticon civ="Atlantean">Building Town Center Atlantis icons 64</portraiticon>
		<buttonpos row="2" page="1" column="0"></buttonpos>
		<decay delay="0.0000" duration="0.5000"></decay>
		<minimapcolor red="0.5400" blue="0.0000" green="0.0000"></minimapcolor>
		<armor damagetype="Hack" percentflag="1">0.45</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.10</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMinimapFilterEconomic</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>BuildingsThatShoot</unittype>
		<unittype>SettlementsThatTrainVillagers</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>TradeableTo</unittype>
		<unittype>Dropsite</unittype>
		<unittype>FoodDropsite</unittype>
		<unittype>GoldDropsite</unittype>
		<unittype>WoodDropsite</unittype>
		<unittype>AbstractSettlement</unittype>
		<train row="0" page="1" column="3">Mercenary Cavalry</train>
		<train row="0" page="1" column="2">Mercenary</train>
		<train row="0" page="1" column="1">Priest</train>
		<train row="0" page="1" column="0">Villager Greek</train>
		<train row="0" page="1" column="1">Hero Greek Jason</train>
		<train row="0" page="1" column="2">Hero Greek Odysseus</train>
		<train row="0" page="1" column="3">Hero Greek Heracles</train>
		<train row="0" page="1" column="4">Hero Greek Bellerophon</train>
		<train row="0" page="1" column="1">Hero Greek Theseus</train>
		<train row="0" page="1" column="2">Hero Greek Hippolyta</train>
		<train row="0" page="1" column="4">Hero Greek Polyphemus</train>
		<train row="0" page="1" column="1">Hero Greek Ajax</train>
		<train row="0" page="1" column="3">Hero Greek Atalanta</train>
		<train row="0" page="1" column="4">Hero Greek Perseus</train>
		<train row="0" page="1" column="1">Dwarf</train>
		<train row="0" page="1" column="2">Ox Cart</train>
		<train row="0" page="1" column="0">Villager Norse</train>
		<train row="0" page="1" column="0">Villager Egyptian</train>
		<train row="0" page="1" column="3">Ulfsark</train>
		<train row="0" page="1" column="0">Villager Atlantean</train>
		<train row="0" page="1" column="3">Hero Greek Achilles</train>
		<train row="0" page="1" column="2">Hero Greek Chiron</train>
                <train row="0" page="1" column="5">Link W Epona</train>   
		<tech row="1" page="-2" column="0">Age 2 Anubis</tech>
		<tech row="1" page="-2" column="0">Age 2 Ares</tech>
		<tech row="1" page="-2" column="1">Age 2 Athena</tech>
		<tech row="1" page="-2" column="1">Age 2 Bast</tech>
		<tech row="1" page="-2" column="0">Age 2 Forseti</tech>
		<tech row="1" page="-2" column="1">Age 2 Freyja</tech>
		<tech row="1" page="-2" column="2">Age 2 Heimdall</tech>
		<tech row="1" page="-2" column="2">Age 2 Hermes</tech>
		<tech row="1" page="-2" column="2">Age 2 Ptah</tech>
		<tech row="1" page="-2" column="0">Age 3 Aphrodite</tech>
		<tech row="1" page="-2" column="1">Age 3 Apollo</tech>
		<tech row="1" page="-2" column="0">Age 3 Bragi</tech>
		<tech row="1" page="-2" column="2">Age 3 Dionysos</tech>
		<tech row="1" page="-2" column="1">Age 3 Skadi</tech>
		<tech row="1" page="-2" column="0">Age 3 Hathor</tech>
		<tech row="1" page="-2" column="1">Age 3 Nephthys</tech>
		<tech row="1" page="-2" column="2">Age 3 Njord</tech>
		<tech row="1" page="-2" column="2">Age 3 Sekhmet</tech>
		<tech row="1" page="-2" column="0">Age 4 Artemis</tech>
		<tech row="1" page="-2" column="0">Age 4 Baldr</tech>
		<tech row="1" page="-2" column="1">Age 4 Hel</tech>
		<tech row="1" page="-2" column="1">Age 4 Hephaestus</tech>
		<tech row="1" page="-2" column="2">Age 4 Hera</tech>
		<tech row="1" page="-2" column="0">Age 4 Horus</tech>
		<tech row="1" page="-2" column="1">Age 4 Osiris</tech>
		<tech row="1" page="-2" column="2">Age 4 Thoth</tech>
		<tech row="1" page="-2" column="2">Age 4 Tyr</tech>
		<tech row="1" page="1" column="2">Fortify Town Center</tech>
		<tech row="1" page="1" column="1">Masons</tech>
		<tech row="1" page="1" column="1">Architects</tech>
		<tech row="2" page="1" column="0">Skin Of The Rhino</tech>
		<tech row="2" page="1" column="2">Medjay</tech>
		<tech row="2" page="1" column="1">Divine Blood</tech>
		<tech row="2" page="1" column="4">Book of Thoth</tech>
		<tech row="2" page="1" column="1">Safeguard</tech>
		<tech row="2" page="1" column="0">Lone Wanderer</tech>
		<tech row="2" page="1" column="0">Olympic Parentage</tech>
		<tech row="2" page="1" column="1">Funeral Rites</tech>
		<tech row="2" page="1" column="0">Feral</tech>
		<tech row="2" page="1" column="1">Sundried Mud Brick</tech>
		<tech row="2" page="1" column="2">Spirit of Maat</tech>
		<tech row="2" page="1" column="3">City of the Dead</tech>
		<tech row="2" page="1" column="4">New Kingdom</tech>
		<tech row="2" page="1" column="0">Vaults of Erebus</tech>
		<tech row="2" page="1" column="0">Eyes in the Forest</tech>
		<tech row="2" page="1" column="1">Athenian Wall</tech>
		<tech row="2" page="1" column="2">Golden Apples</tech>
		<tech row="2" page="1" column="3">Titan Shield</tech>
		<tech row="1" page="-2" column="2">Age 3 Hyperion</tech>
		<tech row="2" page="-2" column="2">Age 2 Prometheus</tech>
		<tech row="1" page="-2" column="2">Age 3 Theia</tech>
		<tech row="1" page="-2" column="1">Age 4 Helios</tech>
		<tech row="1" page="1" column="0">Secrets of the Titans</tech>
		<tech row="1" page="-2" column="1">Age 4 Hekate</tech>
		<tech row="2" page="-2" column="0">Age 2 Leto</tech>
		<tech row="2" page="-2" column="1">Age 2 Okeanus</tech>
		<tech row="1" page="-2" column="2">Age 3 Rheia</tech>
		<tech row="1" page="-2" column="2">Age 4 Atlas</tech>
		<tech row="2" page="1" column="0">Channels</tech>
		<tech row="2" page="1" column="2">Horns of Consecration</tech>
		<flag>BattleMusicTrigger</flag>
		<flag>FlattenGround</flag>
		<flag>PreventsWallBuilding</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>Doppled</flag>
		<flag>MutateDopples</flag>
		<flag>TownBellButton</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>Immoveable</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>AnnounceConversion</flag>
		<flag>SelectWithObstruction</flag>
		<flag>ConvertOnStartBuild</flag>
		<flag>ConvertToGaiaAtZeroHitpoints</flag>
		<flag>DoNotDieAtZeroHitpoints</flag>
		<flag>SolidFoundation</flag>
		<flag>HasGatherPoint</flag>
		<flag>SnapPlacement</flag>
		<flag>UpgradeSocket</flag>
		<flag>RevertToSocketAtZeroHitpoints</flag>
		<flag>PlaceSocketWhenPlacing</flag>
		<flag>GarrisonBonus</flag>
		<flag>Tracked</flag>
		<contain>Ulfsark</contain>
		<contain>Archer Atlantean</contain>
		<contain>Slinger</contain>
		<contain>Toxotes</contain>
		<contain>AbstractInfantry</contain>
		<contain>Hero</contain>
		<contain>AbstractVillager</contain>
		<contain>Ox Cart</contain>
		<contain>Peltast</contain>
		<action name="RangedAttack">
			<param name="MaximumRange" value1="20"></param>
			<param name="Damage" type="Pierce" value1="12"></param>
			<param name="Accuracy" value1="0.9"></param>
			<param name="Rate" type="All" value1="1.0"></param>
			<param name="AttackAction"></param>
			<param name="MaxSpread" value1="5.0"></param>
			<param name="SpreadFactor" value1="0.1"></param>
			<param name="TrackRating" value1="10.0"></param>
			<param name="UnintentionalDamageMultiplier" value1="0.5"></param>
			<param name="AccuracyReductionFactor" value1="1.5"></param>
			<param name="AimBonus" value1="15"></param>
			<param name="VolleyMode"></param>
			<param name="NumberProjectiles" value1="2.0"></param>
			<param name="HeightBonusMultiplier" value1="1.25"></param>
		</action>
		<action name="AutoGather">
			<param name="Persistent"></param>
			<param name="Rate" type="Favor" value1="0.0"></param>
		</action>
	</unit>
	<unit id="x" name="Beta G Settlement V2">
		<dbid>2197</dbid>
		<displaynameid>x</displaynameid>
		<socketprotounit>Settlement</socketprotounit>
		<cultureicon civ="Greek">Building Town Center Greek Icon</cultureicon>
		<cultureicon civ="Norse">Building Town Center Norse Icon</cultureicon>
		<cultureicon civ="Egyptian">Building Town Center Egypt Icon</cultureicon>
		<maxcontained>25</maxcontained>
		<initialhitpoints>2800.0000</initialhitpoints>
		<maxhitpoints>2800.0000</maxhitpoints>
		<los>24.0000</los>
		<portraiticon civ="Egyptian">Building Town Center Egypt Icon 64</portraiticon>
		<portraiticon civ="Greek">Building Town Center Greek Icon 64</portraiticon>
		<portraiticon civ="Norse">Building Town Center Norse Icon 64</portraiticon>
		<obstructionradiusx>5.0000</obstructionradiusx>
		<obstructionradiusz>5.0000</obstructionradiusz>
		<soundvariant>Pierce</soundvariant>
		<deadreplacement>Destruction Settlement</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<projectileprotounit>Arrow</projectileprotounit>
		<unitaitype>RangedCombative</unitaitype>
		<populationcapaddition>15</populationcapaddition>
		<buildpoints>120.0000</buildpoints>
		<buildlimit>1</buildlimit>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>6</partisancount>
		<cost resourcetype="Food">100.0000</cost>
		<cost resourcetype="Wood">300.0000</cost>
		<cost resourcetype="Gold">300.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Gold">1.0000</carrycapacity>
		<carrycapacity resourcetype="Food">1.0000</carrycapacity>
		<carrycapacity resourcetype="Wood">1.0000</carrycapacity>
		<rollovertextid>16544</rollovertextid>
		<rollovercounterwithid>17697</rollovercounterwithid>
		<rolloverupgradeatid>17741</rolloverupgradeatid>
		<cultureicon civ="Atlantean">Building Town Center Atlantis icons 32</cultureicon>
		<portraiticon civ="Atlantean">Building Town Center Atlantis icons 64</portraiticon>
		<buttonpos row="2" page="1" column="0"></buttonpos>
		<decay delay="0.0000" duration="0.5000"></decay>
		<minimapcolor red="0.5400" blue="0.0000" green="0.0000"></minimapcolor>
		<armor damagetype="Hack" percentflag="1">0.45</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.10</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMinimapFilterEconomic</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>BuildingsThatShoot</unittype>
		<unittype>SettlementsThatTrainVillagers</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>TradeableTo</unittype>
		<unittype>Dropsite</unittype>
		<unittype>FoodDropsite</unittype>
		<unittype>GoldDropsite</unittype>
		<unittype>WoodDropsite</unittype>
		<unittype>AbstractSettlement</unittype>
		<train row="0" page="1" column="3">Mercenary Cavalry</train>
		<train row="0" page="1" column="2">Mercenary</train>
		<train row="0" page="1" column="1">Priest</train>
		<train row="0" page="1" column="0">Villager Greek</train>
		<train row="0" page="1" column="1">Hero Greek Jason</train>
		<train row="0" page="1" column="2">Hero Greek Odysseus</train>
		<train row="0" page="1" column="3">Hero Greek Heracles</train>
		<train row="0" page="1" column="4">Hero Greek Bellerophon</train>
		<train row="0" page="1" column="1">Hero Greek Theseus</train>
		<train row="0" page="1" column="2">Hero Greek Hippolyta</train>
		<train row="0" page="1" column="4">Hero Greek Polyphemus</train>
		<train row="0" page="1" column="1">Hero Greek Ajax</train>
		<train row="0" page="1" column="3">Hero Greek Atalanta</train>
		<train row="0" page="1" column="4">Hero Greek Perseus</train>
		<train row="0" page="1" column="1">Dwarf</train>
		<train row="0" page="1" column="2">Ox Cart</train>
		<train row="0" page="1" column="0">Villager Norse</train>
		<train row="0" page="1" column="0">Villager Egyptian</train>
		<train row="0" page="1" column="3">Ulfsark</train>
		<train row="0" page="1" column="0">Villager Atlantean</train>
		<train row="0" page="1" column="3">Hero Greek Achilles</train>
		<train row="0" page="1" column="2">Hero Greek Chiron</train>
                <train row="0" page="1" column="5">Link W Epona</train>   
		<tech row="1" page="-2" column="0">Age 2 Anubis</tech>
		<tech row="1" page="-2" column="0">Age 2 Ares</tech>
		<tech row="1" page="-2" column="1">Age 2 Athena</tech>
		<tech row="1" page="-2" column="1">Age 2 Bast</tech>
		<tech row="1" page="-2" column="0">Age 2 Forseti</tech>
		<tech row="1" page="-2" column="1">Age 2 Freyja</tech>
		<tech row="1" page="-2" column="2">Age 2 Heimdall</tech>
		<tech row="1" page="-2" column="2">Age 2 Hermes</tech>
		<tech row="1" page="-2" column="2">Age 2 Ptah</tech>
		<tech row="1" page="-2" column="0">Age 3 Aphrodite</tech>
		<tech row="1" page="-2" column="1">Age 3 Apollo</tech>
		<tech row="1" page="-2" column="0">Age 3 Bragi</tech>
		<tech row="1" page="-2" column="2">Age 3 Dionysos</tech>
		<tech row="1" page="-2" column="1">Age 3 Skadi</tech>
		<tech row="1" page="-2" column="0">Age 3 Hathor</tech>
		<tech row="1" page="-2" column="1">Age 3 Nephthys</tech>
		<tech row="1" page="-2" column="2">Age 3 Njord</tech>
		<tech row="1" page="-2" column="2">Age 3 Sekhmet</tech>
		<tech row="1" page="-2" column="0">Age 4 Artemis</tech>
		<tech row="1" page="-2" column="0">Age 4 Baldr</tech>
		<tech row="1" page="-2" column="1">Age 4 Hel</tech>
		<tech row="1" page="-2" column="1">Age 4 Hephaestus</tech>
		<tech row="1" page="-2" column="2">Age 4 Hera</tech>
		<tech row="1" page="-2" column="0">Age 4 Horus</tech>
		<tech row="1" page="-2" column="1">Age 4 Osiris</tech>
		<tech row="1" page="-2" column="2">Age 4 Thoth</tech>
		<tech row="1" page="-2" column="2">Age 4 Tyr</tech>
		<tech row="1" page="1" column="2">Fortify Town Center</tech>
		<tech row="1" page="1" column="1">Masons</tech>
		<tech row="1" page="1" column="1">Architects</tech>
		<tech row="2" page="1" column="0">Skin Of The Rhino</tech>
		<tech row="2" page="1" column="2">Medjay</tech>
		<tech row="2" page="1" column="1">Divine Blood</tech>
		<tech row="2" page="1" column="4">Book of Thoth</tech>
		<tech row="2" page="1" column="1">Safeguard</tech>
		<tech row="2" page="1" column="0">Lone Wanderer</tech>
		<tech row="2" page="1" column="0">Olympic Parentage</tech>
		<tech row="2" page="1" column="1">Funeral Rites</tech>
		<tech row="2" page="1" column="0">Feral</tech>
		<tech row="2" page="1" column="1">Sundried Mud Brick</tech>
		<tech row="2" page="1" column="2">Spirit of Maat</tech>
		<tech row="2" page="1" column="3">City of the Dead</tech>
		<tech row="2" page="1" column="4">New Kingdom</tech>
		<tech row="2" page="1" column="0">Vaults of Erebus</tech>
		<tech row="2" page="1" column="0">Eyes in the Forest</tech>
		<tech row="2" page="1" column="1">Athenian Wall</tech>
		<tech row="2" page="1" column="2">Golden Apples</tech>
		<tech row="2" page="1" column="3">Titan Shield</tech>
		<tech row="1" page="-2" column="2">Age 3 Hyperion</tech>
		<tech row="2" page="-2" column="2">Age 2 Prometheus</tech>
		<tech row="1" page="-2" column="2">Age 3 Theia</tech>
		<tech row="1" page="-2" column="1">Age 4 Helios</tech>
		<tech row="1" page="1" column="0">Secrets of the Titans</tech>
		<tech row="1" page="-2" column="1">Age 4 Hekate</tech>
		<tech row="2" page="-2" column="0">Age 2 Leto</tech>
		<tech row="2" page="-2" column="1">Age 2 Okeanus</tech>
		<tech row="1" page="-2" column="2">Age 3 Rheia</tech>
		<tech row="1" page="-2" column="2">Age 4 Atlas</tech>
		<tech row="2" page="1" column="0">Channels</tech>
		<tech row="2" page="1" column="2">Horns of Consecration</tech>
		<flag>BattleMusicTrigger</flag>
		<flag>FlattenGround</flag>
		<flag>PreventsWallBuilding</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>Doppled</flag>
		<flag>MutateDopples</flag>
		<flag>TownBellButton</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>Immoveable</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>AnnounceConversion</flag>
		<flag>SelectWithObstruction</flag>
		<flag>ConvertOnStartBuild</flag>
		<flag>ConvertToGaiaAtZeroHitpoints</flag>
		<flag>DoNotDieAtZeroHitpoints</flag>
		<flag>SolidFoundation</flag>
		<flag>HasGatherPoint</flag>
		<flag>SnapPlacement</flag>
		<flag>UpgradeSocket</flag>
		<flag>RevertToSocketAtZeroHitpoints</flag>
		<flag>PlaceSocketWhenPlacing</flag>
		<flag>GarrisonBonus</flag>
		<flag>Tracked</flag>
		<contain>Ulfsark</contain>
		<contain>Archer Atlantean</contain>
		<contain>Slinger</contain>
		<contain>Toxotes</contain>
		<contain>AbstractInfantry</contain>
		<contain>Hero</contain>
		<contain>AbstractVillager</contain>
		<contain>Ox Cart</contain>
		<contain>Peltast</contain>
		<action name="RangedAttack">
			<param name="MaximumRange" value1="20"></param>
			<param name="Damage" type="Pierce" value1="12"></param>
			<param name="Accuracy" value1="0.9"></param>
			<param name="Rate" type="All" value1="1.0"></param>
			<param name="AttackAction"></param>
			<param name="MaxSpread" value1="5.0"></param>
			<param name="SpreadFactor" value1="0.1"></param>
			<param name="TrackRating" value1="10.0"></param>
			<param name="UnintentionalDamageMultiplier" value1="0.5"></param>
			<param name="AccuracyReductionFactor" value1="1.5"></param>
			<param name="AimBonus" value1="15"></param>
			<param name="VolleyMode"></param>
			<param name="NumberProjectiles" value1="2.0"></param>
			<param name="HeightBonusMultiplier" value1="1.25"></param>
		</action>
		<action name="AutoGather">
			<param name="Persistent"></param>
			<param name="Rate" type="Favor" value1="0.0"></param>
		</action>
	</unit>
	<unit id="x" name="Beta G Shrine">
		<dbid>2219</dbid>
		<displaynameid>x</displaynameid>
		<icon>Icon Building Shrine 64</icon>
		<cultureicon civ="Norse">Building Norse Shrine Icon</cultureicon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>450.0000</initialhitpoints>
		<maxhitpoints>450.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Icon Building Shrine 64</portraiticon>
		<portraiticon civ="Norse">Building Norse Shrine Icon 64</portraiticon>
		<obstructionradiusx>6.0000</obstructionradiusx>
		<obstructionradiusz>6.0000</obstructionradiusz>
		<deadreplacement>Destruction 2x2</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<cost resourcetype="Food">100.0000</cost>
		<cost resourcetype="Wood">100.0000</cost>
		<cost resourcetype="Gold">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<initialresource resourcetype="Favor">1.0000</initialresource>
		<rollovertextid>16557</rollovertextid>
		<rollovercounterwithid>20796</rollovercounterwithid>
		<rolloverupgradeatid>17742</rolloverupgradeatid>
		<buttonpos row="2" page="2" column="0"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<flag>ObscuresUnits</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>SelectWithObstruction</flag>
		<flag>HideResourceInventory</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
		<contain>MythUnit</contain>
	</unit>
	<unit id="x" name="Beta G Siege Camp">
		<dbid>2883</dbid>
		<displaynameid>x</displaynameid>
		<icon>Icon Building Siege Camp</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Siege Workshop Icon 64</portraiticon>
		<obstructionradiusx>5.0000</obstructionradiusx>
		<obstructionradiusz>5.0000</obstructionradiusz>
		<deadreplacement>Destruction 5x5</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>50.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>3</allowedage>
		<cost resourcetype="Gold">25.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16490</rollovertextid>
		<rollovercounterwithid>17699</rollovercounterwithid>
		<rolloverupgradeatid>17743</rolloverupgradeatid>
		<buttonpos row="0" page="2" column="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>Age3Building</unittype>
		<train row="0" page="1" column="0">Helepolis</train>
		<train row="0" page="1" column="1">Petrobolos</train>
		<train row="0" page="1" column="2">Siege Greek Ballista</train>
		<tech row="1" page="1" column="0">Draft Horses</tech>
		<tech row="1" page="1" column="1">Engineers</tech>
		<tech row="2" page="1" column="0">Ram of the West Wind</tech>
		<tech row="2" page="1" column="1">Stones of Red Linen</tech>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta G Stable">
		<dbid>631</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building stable</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Stable Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>25.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>2</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16492</rollovertextid>
		<rollovercounterwithid>17700</rollovercounterwithid>
		<rolloverupgradeatid>17744</rolloverupgradeatid>
		<buttonpos row="0" page="2" column="2"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<allowedculture>Greek</allowedculture>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>AbstractStable</unittype>
		<unittype>Age2Building</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>Building</unittype>
		<train row="0" page="1" column="0">Hippikon</train>
		<train row="0" page="1" column="1">Prodromos</train>
		<train row="0" page="1" column="2">Hetairoi</train>
		<tech row="1" page="1" column="0">Medium Cavalry</tech>
		<tech row="1" page="1" column="0">Heavy Cavalry</tech>
		<tech row="1" page="1" column="0">Champion Cavalry</tech>
		<tech row="2" page="1" column="2">Thracian Horses</tech>
		<tech row="1" page="1" column="1">Levy Cavalry</tech>
		<tech row="1" page="1" column="1">Conscript Cavalry</tech>
		<tech row="2" page="1" column="0">Lord of Horses</tech>
		<tech row="2" page="1" column="1">Spirited Charge</tech>
		<flag>FlattenGround</flag>
		<flag>NoIdleActions</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>SelectWithObstruction</flag>
		<flag>ObscuresUnits</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>Tracked</flag>
	</unit>
<unit id="x" name="Beta G Storehouse">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<icon>Icon Building Storehouse</icon>
		<initialhitpoints>400.0000</initialhitpoints>
		<maxhitpoints>400.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Storehouse Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<deadreplacement>Destruction 2x2</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>15.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>2</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Gold">30.0000</carrycapacity>
		<carrycapacity resourcetype="Wood">30.0000</carrycapacity>
		<rollovertextid>16510</rollovertextid>
		<rollovercounterwithid>17701</rollovercounterwithid>
		<rolloverupgradeatid>17745</rolloverupgradeatid>
		<buttonpos column="2" page="1" row="0"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Age1Building</unittype>
		<unittype>GoldDropsite</unittype>
		<unittype>WoodDropsite</unittype>
		<unittype>Dropsite</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>Building</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>EarlyWoodDropsite</unittype>
		<unittype>EarlyGoldDropsite</unittype>
		<tech column="0" page="1" row="1">Vaults of Erebus</tech>
		<tech column="1" page="1" row="0">Pickaxe</tech>
		<tech column="0" page="1" row="0">Hand Axe</tech>
		<tech column="1" page="1" row="0">Shaft Mine</tech>
		<tech column="0" page="1" row="0">Bow Saw</tech>
		<tech column="1" page="1" row="0">Quarry</tech>
		<tech column="0" page="1" row="0">Carpenters</tech>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>StartsAtFullEfficiency</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta G Temple">
		<dbid>2121</dbid>
		<displaynameid>x</displaynameid>
		<icon>Icon Building Temple</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>icon building temple 64</portraiticon>
		<obstructionradiusx>5.0000</obstructionradiusx>
		<obstructionradiusz>5.0000</obstructionradiusz>
		<deadreplacement>Destruction 5x5</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>4</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<cost resourcetype="Gold">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<initialresource resourcetype="Favor">1.0000</initialresource>
		<rollovertextid>16527</rollovertextid>
		<rollovercounterwithid>17702</rollovercounterwithid>
		<rolloverupgradeatid>17746</rolloverupgradeatid>
		<buttonpos row="2" page="2" column="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractTemple</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>SharedBuilding</unittype>
		<train row="0" page="1" column="3">Heka Gigantes</train>
		<train row="0" page="1" column="3">Argus</train>
		<train row="0" page="1" column="1">Flying Medic</train>
		<train row="0" page="1" column="2">Satyr</train>
		<train row="0" page="1" column="2">Stymphalian Bird</train>
		<train row="0" page="1" column="1">Automaton</train>
		<train row="0" page="1" column="0">Oracle Scout</train>
		<train row="0" page="1" column="3">Lampades</train>
		<train row="0" page="1" column="2">Behemoth</train>
		<train row="0" page="1" column="1">Promethean</train>
		<train row="0" page="1" column="0">Pegasus</train>
		<train row="0" page="1" column="1">Cyclops</train>
		<train row="0" page="1" column="1">Centaur</train>
		<train row="0" page="1" column="1">Minotaur</train>
		<train row="0" page="1" column="2">Manticore</train>
		<train row="0" page="1" column="2">Hydra</train>
		<train row="0" page="1" column="4">Chimera</train>
		<train row="0" page="1" column="3">Medusa</train>
		<train row="0" page="1" column="3">Colossus</train>
		<train row="0" page="1" column="2">Nemean Lion</train>
		<train row="0" page="1" column="4">Frost Giant</train>
		<train row="0" page="1" column="3">Mountain Giant</train>
		<train row="0" page="1" column="5">Fenris Wolf</train>
		<train row="0" page="1" column="1">Valkyrie</train>
		<train row="0" page="1" column="5">Fire Giant</train>
		<train row="0" page="1" column="1">Einheriar</train>
		<train row="0" page="1" column="1">Troll</train>
		<train row="0" page="1" column="2">Battle Boar</train>
		<train row="0" page="1" column="0">Hero Norse</train>
		<train row="0" page="1" column="4">Avenger</train>
		<train row="0" page="1" column="2">Scarab</train>
		<train row="0" page="1" column="1">Anubite</train>
		<train row="0" page="1" column="2">Scorpion Man</train>
		<train row="0" page="1" column="1">Sphinx</train>
		<train row="0" page="1" column="1">Wadjet</train>
		<train row="0" page="1" column="4">Phoenix</train>
		<train row="0" page="1" column="3">Roc</train>
		<train row="0" page="1" column="4">Mummy</train>
		<train row="0" page="1" column="2">Petsuchos</train>
		<train row="0" page="1" column="0">Priest</train>
                <train row="0" page="1" column="6">Golem</train>
                <train row="0" page="1" column="5">Gryphon</train>
                <train row="0" page="1" column="5">Tarantula</train>
                <train row="0" page="1" column="6">Tiger Tarantula</train>
		<train row="2" page="1" column="6">Queen War Spider</train>
		<tech row="1" page="1" column="1">Aurora Borealis</tech>
		<tech row="1" page="1" column="1">Feet of the Jackal</tech>
		<tech row="1" page="1" column="0">Winged Messenger</tech>
		<tech row="1" page="1" column="3">Hand of Talos</tech>
		<tech row="2" page="1" column="3">Rampage</tech>
		<tech row="1" page="1" column="1">Hamarrtroll</tech>
		<tech row="2" page="1" column="2">Granite Blood</tech>
		<tech row="1" page="1" column="4">Rime</tech>
		<tech row="2" page="1" column="1">Bacchanalia</tech>
		<tech row="2" page="1" column="3">Monstrous Rage</tech>
		<tech row="1" page="1" column="1">Sylvan Lore</tech>
		<tech row="1" page="1" column="1">Criosphinx</tech>
		<tech row="1" page="1" column="1">Hieracosphinx</tech>
		<tech row="1" page="1" column="3">Shoulder of Talos</tech>
		<tech row="1" page="1" column="3">Face of the Gorgon</tech>
		<tech row="2" page="1" column="5">New Kingdom</tech>
		<tech row="2" page="1" column="4">City of the Dead</tech>
		<tech row="2" page="1" column="3">Spirit of Maat</tech>
		<tech row="1" page="1" column="1">Eldhrimnir Kettle</tech>
		<tech row="1" page="1" column="1">Labyrinth of Minos</tech>
		<tech row="1" page="1" column="4">Flames of Typhon</tech>
		<tech row="2" page="1" column="1">Shaduf</tech>
		<tech row="1" page="1" column="2">Crocodopolis</tech>
		<tech row="2" page="1" column="2">Temple of Healing</tech>
		<tech row="2" page="1" column="0">Hall of Thanes</tech>
		<tech row="2" page="1" column="1">Necropolis</tech>
		<tech row="1" page="1" column="5">Omniscience</tech>
		<tech row="1" page="1" column="1">Will of Kronos</tech>
		<tech row="2" page="1" column="0">Olympic Parentage</tech>
		<tech row="2" page="1" column="2">Funeral Rites</tech>
		<tech row="1" page="1" column="2">Roar of Orthus</tech>
		<tech row="1" page="1" column="4">Atef Crown</tech>
		<tech row="2" page="1" column="1">Thurisaz Rune</tech>
		<tech row="2" page="1" column="1">Oracle</tech>
		<tech row="1" page="1" column="1">Alluvial Clay</tech>
		<tech row="2" page="1" column="4">Mythic Rejuvenation</tech>
		<tech row="1" page="1" column="1">Hephaestus Revenge</tech>
		<tech row="1" page="1" column="0">Hands of the Pharaoh</tech>
		<tech row="2" page="1" column="2">Rheias Gift</tech>
		<tech row="2" page="1" column="1">Volcanic Forge</tech>
		<tech row="1" page="1" column="3">Asper Blood</tech>
		<tech row="2" page="1" column="3">Celerity</tech>
		<tech row="2" page="1" column="1">Heart of the Titans</tech>
		<tech row="1" page="1" column="3">Io Guardian</tech>
		<tech row="2" page="1" column="0">Focus</tech>
		<tech row="2" page="1" column="3">Eyes of Atlas</tech>
		<tech row="1" page="1" column="2">Gemino</tech>
		<flag>FlattenGround</flag>
		<flag>PrayableTo</flag>
		<flag>ObscuresUnits</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>SelectWithObstruction</flag>
		<flag>HideResourceInventory</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>Tracked</flag>
		<contain>Relic</contain>
		<action name="Heal">
			<param name="MaximumRange" value1="15.0"></param>
			<param name="Rate" type="LogicalTypeCanBeHealed" value1="0.0"></param>
		</action>
	</unit>
	<unit id="x" name="Beta G Tower">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<icon>Building Sentry Tower Icon</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>550.0000</initialhitpoints>
		<maxhitpoints>550.0000</maxhitpoints>
		<los>24.0000</los>
		<portraiticon>Building Sentry Tower Icon 64</portraiticon>
		<obstructionradiusx>1.0000</obstructionradiusx>
		<obstructionradiusz>1.0000</obstructionradiusz>
		<soundvariant>Pierce</soundvariant>
		<deadreplacement>Destruction 1x1</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<projectileprotounit>Arrow</projectileprotounit>
		<unitaitype>RangedCombative</unitaitype>
		<buildpoints>50.0000</buildpoints>
		<buildlimit>20</buildlimit>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>1</partisancount>
		<cost resourcetype="Wood">200.0000</cost>
		<cost resourcetype="Gold">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16531</rollovertextid>
		<rollovercounterwithid>17703</rollovercounterwithid>
		<rolloverupgradeatid>17747</rolloverupgradeatid>
		<buttonpos row="1" page="2" column="1"></buttonpos>
		<decay delay="0.0000" duration="0.5000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.85</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>BuildingsThatShoot</unittype>
		<tech row="0" page="1" column="2">Crenellations</tech>
		<tech row="0" page="1" column="0">Carrier Pigeons</tech>
		<tech row="0" page="1" column="1">Guard Tower</tech>
		<tech row="0" page="1" column="1">Ballista Tower</tech>
		<tech row="0" page="1" column="1">Watch Tower</tech>
		<tech row="0" page="1" column="3">Boiling Oil</tech>
		<tech row="0" page="1" column="0">Signal Fires</tech>
		<flag>ObscuresUnits</flag>
		<flag>StartsAtFullEfficiency</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>Doppled</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
		<contain>Ox Cart</contain>
		<contain>Peltast</contain>
		<contain>AbstractVillager</contain>
		<contain>AbstractInfantry</contain>
		<contain>Hero</contain>
		<contain>Slinger</contain>
		<contain>Toxotes</contain>
		<contain>Archer Atlantean</contain>
		<contain>Ulfsark</contain>
		<action name="HandAttack">
			<param name="MaximumRange" value1="4"></param>
			<param name="AttackAction"></param>
			<param name="Damage" type="Pierce" value1="10"></param>
			<param name="Rate" type="All" value1="1.0"></param>
			<param name="Inactive"></param>
			<param name="DamageBonus" type="Ship" value1="3"></param>
		</action>
		<action name="RangedAttack">
			<param name="MaximumRange" value1="20"></param>
			<param name="MinimumRange" value1="4.0"></param>
			<param name="Damage" type="Pierce" value1="8"></param>
			<param name="Accuracy" value1="0.9"></param>
			<param name="Rate" type="All" value1="1.0"></param>
			<param name="AttackAction"></param>
			<param name="DamageBonus" type="Ship" value1="6"></param>
			<param name="MaxSpread" value1="5.0"></param>
			<param name="SpreadFactor" value1="0.1"></param>
			<param name="TrackRating" value1="5.0"></param>
			<param name="UnintentionalDamageMultiplier" value1="0.5"></param>
			<param name="AccuracyReductionFactor" value1="1.5"></param>
			<param name="AimBonus" value1="15"></param>
			<param name="VolleyMode"></param>
			<param name="NumberProjectiles" value1="2.0"></param>
			<param name="DamageBonus" type="FlyingUnit" value1="3"></param>
			<param name="Inactive"></param>
			<param name="HeightBonusMultiplier" value1="1.25"></param>
			<param name="Rate" type="Chicken" value1="0.0"></param>
		</action>
		<action name="Enter">
			<param name="MaximumRange" value1="6"></param>
		</action>
	</unit>
	<unit id="x" name="Beta N Archery Range V1">
		<dbid>996</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building Archery range</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Archery Range Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>30.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<cost resourcetype="Wood">110.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16548</rollovertextid>
		<rollovercounterwithid>17685</rollovercounterwithid>
		<rolloverupgradeatid>17729</rolloverupgradeatid>
		<buttonpos row="0" page="2" column="0"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<allowedculture>Norse</allowedculture>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>AbstractBarracks</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>Age2Building</unittype>
		<train column="0" page="1" row="0">Throwing Axeman</train>
		<train column="1" page="1" row="0">Bogsveigir</train>
		<tech column="0" page="1" row="1">Improved Scouts</tech>
		<tech column="1" page="1" row="1">Medium Cavalry</tech>
		<tech column="1" page="1" row="1">Heavy Cavalry</tech>
		<tech column="1" page="1" row="1">Champion Cavalry</tech>
		<tech column="2" page="1" row="1">Medium Archers</tech>
		<tech column="2" page="1" row="1">Heavy Archers</tech>
		<tech column="2" page="1" row="1">Champion Archers</tech>
		<tech column="3" page="1" row="1">Horseshoes</tech>
		<tech column="3" page="1" row="1">Wedge Formation</tech>
		<tech column="4" page="1" row="1">Bloodlines</tech>
		<tech column="5" page="1" row="1">Targets</tech>
		<tech column="5" page="1" row="1">Thumb Ring</tech>
		<tech column="0" page="1" row="2">Thundering Hooves</tech>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>ObscuresUnits</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Doppled</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>SelectWithObstruction</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta N Archery Range V2">
		<dbid>996</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building Archery range</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Archery Range Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>30.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<cost resourcetype="Wood">110.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16548</rollovertextid>
		<rollovercounterwithid>17685</rollovercounterwithid>
		<rolloverupgradeatid>17729</rolloverupgradeatid>
		<buttonpos row="0" page="2" column="0"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<allowedculture>Norse</allowedculture>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>AbstractBarracks</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>Age2Building</unittype>
		<train column="0" page="1" row="0">Throwing Axeman</train>
		<train column="1" page="1" row="0">Bogsveigir</train>
		<tech column="0" page="1" row="1">Improved Scouts</tech>
		<tech column="1" page="1" row="1">Medium Cavalry</tech>
		<tech column="1" page="1" row="1">Heavy Cavalry</tech>
		<tech column="1" page="1" row="1">Champion Cavalry</tech>
		<tech column="2" page="1" row="1">Medium Archers</tech>
		<tech column="2" page="1" row="1">Heavy Archers</tech>
		<tech column="2" page="1" row="1">Champion Archers</tech>
		<tech column="3" page="1" row="1">Horseshoes</tech>
		<tech column="3" page="1" row="1">Wedge Formation</tech>
		<tech column="4" page="1" row="1">Bloodlines</tech>
		<tech column="5" page="1" row="1">Targets</tech>
		<tech column="5" page="1" row="1">Thumb Ring</tech>
		<tech column="0" page="1" row="2">Thundering Hooves</tech>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>ObscuresUnits</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Doppled</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>SelectWithObstruction</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta N Armory">
		<dbid>626</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building armory</icon>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Armory Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<initialunitaistance>Aggressive</initialunitaistance>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>4</partisancount>
		<cost resourcetype="Wood">150.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16506</rollovertextid>
		<rollovercounterwithid>17673</rollovercounterwithid>
		<rolloverupgradeatid>17716</rolloverupgradeatid>
		<buttonpos row="1" page="1" column="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>Age2Building</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractArmory</unittype>
		<tech row="1" page="1" column="4">Forge of Olympus</tech>
		<tech row="1" page="1" column="0">Sarissa</tech>
		<tech row="2" page="1" column="3">Shafts of Plague</tech>
		<tech row="2" page="1" column="0">Deimos Sword of Dread</tech>
		<tech row="1" page="1" column="2">Leather Frame Shield</tech>
		<tech row="1" page="1" column="3">Electrum Bullets</tech>
		<tech row="1" page="1" column="0">Scalloped Axe</tech>
		<tech row="0" page="1" column="3">Burning Pitch</tech>
		<tech row="1" page="1" column="2">Aegis Shield</tech>
		<tech row="1" page="1" column="4">Bone Bow</tech>
		<tech row="1" page="1" column="1">Mithril Breastplate</tech>
		<tech row="1" page="1" column="3">Enyos Bow of Horror</tech>
		<tech row="2" page="1" column="3">Slings of the Sun</tech>
		<tech row="1" page="1" column="0">Phobos Spear of Panic</tech>
		<tech row="1" page="1" column="3">Sun Ray</tech>
		<tech row="1" page="1" column="5">Weapon of the Titans</tech>
		<tech row="0" page="1" column="1">Copper Mail</tech>
		<tech row="0" page="1" column="1">Bronze Mail</tech>
		<tech row="0" page="1" column="1">Iron Mail</tech>
		<tech row="0" page="1" column="2">Copper Shields</tech>
		<tech row="0" page="1" column="2">Bronze Shields</tech>
		<tech row="0" page="1" column="2">Iron Shields</tech>
		<tech row="0" page="1" column="0">Copper Weapons</tech>
		<tech row="0" page="1" column="0">Bronze Weapons</tech>
		<tech row="0" page="1" column="0">Iron Weapons</tech>
		<flag>FlattenGround</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>Doppled</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta N Caravan">
		<dbid>763</dbid>
		<displaynameid>x</displaynameid>
		<footprint>Footprint Cavalry</footprint>
		<icon>Trade N Caravan icon</icon>
		<initialhitpoints>115.0000</initialhitpoints>
		<maxhitpoints>115.0000</maxhitpoints>
		<los>16.0000</los>
		<portraiticon>Trade N Caravan Icon 64</portraiticon>
		<obstructionradiusx>0.7000</obstructionradiusx>
		<obstructionradiusz>0.7000</obstructionradiusz>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Large</ballisticbounceproto>
		<formationcategory>Protected</formationcategory>
		<maxvelocity>3.8000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>13.5000</turnrate>
		<unitaitype>Civilian</unitaitype>
		<populationcount>1</populationcount>
		<trainpoints>15.0000</trainpoints>
		<allowedage>3</allowedage>
		<cost resourcetype="Food">100.0000</cost>
		<bounty resourcetype="Favor">1.0800</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<carrycapacity resourcetype="Gold">1000.0000</carrycapacity>
		<rollovertextid>16476</rollovertextid>
		<rolloverupgradeatid>17440</rolloverupgradeatid>
		<buttonpos row="0" column="0"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.40</armor>
		<armor damagetype="Pierce" percentflag="1">0.40</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeIdleCivilian</unittype>
		<unittype>LogicalTypeEasySelectAvoid</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMinimapFilterEconomic</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>AbstractTradeUnit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Unit</unittype>
		<unittype>Economic</unittype>
		<flag>CollidesWithProjectiles</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>CorpseDecays</flag>
		<flag>OrientUnitWithGround</flag>
		<flag>ConstrainOrientation</flag>
		<flag>ObscuredByUnits</flag>
		<flag>Tracked</flag>
		<action name="Trade">
			<param name="MaximumRange" value1="2.0"></param>
			<param name="Rate" type="Settlement Level 1" value1="0.511"></param>
			<param name="MinRate" type="Settlement Level 1" value1="0.066"></param>
			<param name="Rate" type="Market" value1="0.001"></param>
			<param name="Rate" type="Citadel Center" value1="0.511"></param>
			<param name="MinRate" type="Citadel Center" value1="0.066"></param>
		</action>
	</unit>
	<unit id="x" name="Beta N Caravan V2">
		<dbid>763</dbid>
		<displaynameid>x</displaynameid>
		<footprint>Footprint Cavalry</footprint>
		<icon>Trade N Caravan icon</icon>
		<initialhitpoints>115.0000</initialhitpoints>
		<maxhitpoints>115.0000</maxhitpoints>
		<los>16.0000</los>
		<portraiticon>Trade N Caravan Icon 64</portraiticon>
		<obstructionradiusx>0.7000</obstructionradiusx>
		<obstructionradiusz>0.7000</obstructionradiusz>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Large</ballisticbounceproto>
		<formationcategory>Protected</formationcategory>
		<maxvelocity>3.8000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>13.5000</turnrate>
		<unitaitype>Civilian</unitaitype>
		<populationcount>1</populationcount>
		<trainpoints>15.0000</trainpoints>
		<allowedage>3</allowedage>
		<cost resourcetype="Food">100.0000</cost>
		<bounty resourcetype="Favor">1.0800</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<carrycapacity resourcetype="Gold">1000.0000</carrycapacity>
		<rollovertextid>16476</rollovertextid>
		<rolloverupgradeatid>17440</rolloverupgradeatid>
		<buttonpos row="0" column="0"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.40</armor>
		<armor damagetype="Pierce" percentflag="1">0.40</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeIdleCivilian</unittype>
		<unittype>LogicalTypeEasySelectAvoid</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMinimapFilterEconomic</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>AbstractTradeUnit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Unit</unittype>
		<unittype>Economic</unittype>
		<flag>CollidesWithProjectiles</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>CorpseDecays</flag>
		<flag>OrientUnitWithGround</flag>
		<flag>ConstrainOrientation</flag>
		<flag>ObscuredByUnits</flag>
		<flag>Tracked</flag>
		<action name="Trade">
			<param name="MaximumRange" value1="2.0"></param>
			<param name="Rate" type="Settlement Level 1" value1="0.511"></param>
			<param name="MinRate" type="Settlement Level 1" value1="0.066"></param>
			<param name="Rate" type="Market" value1="0.001"></param>
			<param name="Rate" type="Citadel Center" value1="0.511"></param>
			<param name="MinRate" type="Citadel Center" value1="0.066"></param>
		</action>
	</unit>
	<unit id="x" name="Beta N Granary">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building granary</icon>
		<initialhitpoints>400.0000</initialhitpoints>
		<maxhitpoints>400.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Granary Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<deadreplacement>Destruction 2x2</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>15.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>1</allowedage>
		<buildlimit>5</buildlimit>
		<partisantype>Militia</partisantype>
		<partisancount>2</partisancount>
		<cost resourcetype="Wood">50.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Food">30.0000</carrycapacity>
		<rollovertextid>16505</rollovertextid>
		<rollovercounterwithid>17681</rollovercounterwithid>
		<rolloverupgradeatid>17725</rolloverupgradeatid>
		<buttonpos row="0" page="1" column="0"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>Dropsite</unittype>
		<unittype>Building</unittype>
		<unittype>FoodDropsite</unittype>
		<unittype>Age1Building</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>EarlyFoodDropsite</unittype>
		<tech row="1" page="1" column="1">Winter Harvest</tech>
		<tech row="1" page="1" column="0">Pig Sticker</tech>
		<tech row="0" page="1" column="2">Irrigation</tech>
		<tech row="0" page="1" column="2">Plow</tech>
		<tech row="0" page="1" column="0">Husbandry</tech>
		<tech row="0" page="1" column="1">Hunting Dogs</tech>
		<tech row="0" page="1" column="2">Flood Control</tech>
		<tech row="0" page="1" column="3">Hand Axe</tech>
		<tech row="0" page="1" column="4">Pickaxe</tech>
		<tech row="0" page="1" column="4">Shaft Mine</tech>
		<tech row="0" page="1" column="3">Carpenters</tech>
		<tech row="0" page="1" column="3">Bow Saw</tech>
		<tech row="0" page="1" column="4">Quarry</tech>
		<flag>NoIdleActions</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>SelectWithObstruction</flag>
		<flag>StartsAtFullEfficiency</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>Doppled</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
         </unit>
	<unit id="x" name="Beta N Granary V2">
		<dbid>625</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building granary</icon>
		<initialhitpoints>400.0000</initialhitpoints>
		<maxhitpoints>400.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Granary Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<deadreplacement>Destruction 2x2</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>15.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>2</partisancount>
		<cost resourcetype="Wood">50.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Food">30.0000</carrycapacity>
		<rollovertextid>16505</rollovertextid>
		<rollovercounterwithid>17681</rollovercounterwithid>
		<rolloverupgradeatid>17725</rolloverupgradeatid>
		<buttonpos row="0" page="1" column="0"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>Dropsite</unittype>
		<unittype>Building</unittype>
		<unittype>FoodDropsite</unittype>
		<unittype>Age1Building</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>EarlyFoodDropsite</unittype>
		<tech row="0" page="1" column="1">Irrigation</tech>
		<tech row="0" page="1" column="1">Plow</tech>
		<tech row="0" page="1" column="0">Husbandry</tech>
		<tech row="0" page="1" column="2">Hunting Dogs</tech>
		<tech row="0" page="1" column="1">Flood Control</tech>
		<tech row="1" page="1" column="0">Flood of the Nile</tech>
		<tech row="1" page="1" column="1">Sacred Cats</tech>
		<flag>NoIdleActions</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>SelectWithObstruction</flag>
		<flag>StartsAtFullEfficiency</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>Doppled</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta N Longhouse">
		<dbid>2210</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building barracks</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Barracks Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>30.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<cost resourcetype="Wood">110.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16548</rollovertextid>
		<rollovercounterwithid>17685</rollovercounterwithid>
		<rolloverupgradeatid>17729</rolloverupgradeatid>
		<buttonpos row="0" page="2" column="0"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<allowedculture>Norse</allowedculture>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>AbstractBarracks</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>Age2Building</unittype>
		<train row="0" page="1" column="1">Throwing Axeman</train>
		<train row="0" page="1" column="0">Ulfsark</train>
		<train row="0" page="1" column="3">Raiding Cavalry</train>
		<train row="0" page="1" column="2">Hero Norse</train>
		<tech row="1" page="1" column="0">Medium Infantry</tech>
		<tech row="1" page="1" column="0">Heavy Infantry</tech>
		<tech row="1" page="1" column="0">Champion Infantry</tech>
		<tech row="2" page="1" column="0">Lone Wanderer</tech>
		<tech row="2" page="1" column="0">Eyes in the Forest</tech>
		<tech row="1" page="1" column="4">Thundering Hooves</tech>
		<tech row="2" page="1" column="1">Call Of Valhalla</tech>
		<tech row="1" page="1" column="1">Huntress Axe</tech>
		<tech row="1" page="1" column="3">Heavy Cavalry</tech>
		<tech row="1" page="1" column="3">Medium Cavalry</tech>
		<tech row="1" page="1" column="3">Champion Cavalry</tech>
		<tech row="1" page="1" column="5">Sons of Sleipnir</tech>
		<tech row="2" page="1" column="3">Berserkergang</tech>
		<tech row="2" page="1" column="2">Swine Array</tech>
		<tech row="1" page="1" column="2">Hall of Thanes</tech>
		<tech row="0" page="1" column="5">Levy Longhouse Soldiers</tech>
		<tech row="0" page="1" column="5">Conscript Longhouse Soldiers</tech>
		<tech row="2" page="1" column="4">Axe of Muspell</tech>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>ObscuresUnits</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Doppled</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>SelectWithObstruction</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta N Longhouse V2">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<icon>icon building barracks</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Barracks Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>30.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<cost resourcetype="Wood">110.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16548</rollovertextid>
		<rollovercounterwithid>17685</rollovercounterwithid>
		<rolloverupgradeatid>17729</rolloverupgradeatid>
		<buttonpos row="0" page="2" column="0"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<allowedculture>Norse</allowedculture>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>AbstractBarracks</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>Age2Building</unittype>
		<train row="0" page="1" column="1">Throwing Axeman</train>
		<train row="0" page="1" column="0">Ulfsark</train>
		<train row="0" page="1" column="3">Raiding Cavalry</train>
		<train row="0" page="1" column="2">Hero Norse</train>
		<tech row="1" page="1" column="0">Medium Infantry</tech>
		<tech row="1" page="1" column="0">Heavy Infantry</tech>
		<tech row="1" page="1" column="0">Champion Infantry</tech>
		<tech row="2" page="1" column="0">Lone Wanderer</tech>
		<tech row="2" page="1" column="0">Eyes in the Forest</tech>
		<tech row="1" page="1" column="4">Thundering Hooves</tech>
		<tech row="2" page="1" column="1">Call Of Valhalla</tech>
		<tech row="1" page="1" column="1">Huntress Axe</tech>
		<tech row="1" page="1" column="3">Heavy Cavalry</tech>
		<tech row="1" page="1" column="3">Medium Cavalry</tech>
		<tech row="1" page="1" column="3">Champion Cavalry</tech>
		<tech row="1" page="1" column="5">Sons of Sleipnir</tech>
		<tech row="2" page="1" column="3">Berserkergang</tech>
		<tech row="2" page="1" column="2">Swine Array</tech>
		<tech row="1" page="1" column="2">Hall of Thanes</tech>
		<tech row="0" page="1" column="5">Levy Longhouse Soldiers</tech>
		<tech row="0" page="1" column="5">Conscript Longhouse Soldiers</tech>
		<tech row="2" page="1" column="4">Axe of Muspell</tech>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>ObscuresUnits</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Doppled</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>SelectWithObstruction</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta N Market">
		<dbid>630</dbid>
		<displaynameid>x</displaynameid>
		<icon>Icon Building Market</icon>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Market Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>3</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>4</partisancount>
		<cost resourcetype="Wood">300.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Gold">1.0000</carrycapacity>
		<rollovertextid>16508</rollovertextid>
		<rollovercounterwithid>17687</rollovercounterwithid>
		<rolloverupgradeatid>17731</rolloverupgradeatid>
		<buttonpos row="1" page="1" column="2"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMinimapFilterEconomic</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>TradeableFrom</unittype>
		<unittype>Age3Building</unittype>
		<unittype>SharedBuilding</unittype>
		<train row="2" page="1" column="0">Caravan Atlantean</train>
		<train row="2" page="1" column="0">Caravan Greek</train>
		<train row="2" page="1" column="0">Caravan Egyptian</train>
		<train row="2" page="1" column="0">Caravan Norse</train>
		<tech row="2" page="1" column="3">Coinage</tech>
		<tech row="2" page="1" column="1">Ambassadors</tech>
		<tech row="2" page="1" column="2">Tax Collectors</tech>
		<flag>HasGatherPoint</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>marketAbility</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta N Market V2">
		<dbid>630</dbid>
		<displaynameid>x</displaynameid>
		<icon>Icon Building Market</icon>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Market Icon 64</portraiticon>
		<obstructionradiusx>5.0000</obstructionradiusx>
		<obstructionradiusz>5.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>3</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>4</partisancount>
		<cost resourcetype="Wood">300.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Gold">1.0000</carrycapacity>
		<rollovertextid>16508</rollovertextid>
		<rollovercounterwithid>17687</rollovercounterwithid>
		<rolloverupgradeatid>17731</rolloverupgradeatid>
		<buttonpos row="1" page="1" column="2"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMinimapFilterEconomic</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>TradeableFrom</unittype>
		<unittype>Age3Building</unittype>
		<unittype>SharedBuilding</unittype>
		<train row="2" page="1" column="0">Caravan Atlantean</train>
		<train row="2" page="1" column="0">Caravan Greek</train>
		<train row="2" page="1" column="0">Caravan Egyptian</train>
		<train row="2" page="1" column="0">Caravan Norse</train>
		<tech row="2" page="1" column="3">Coinage</tech>
		<tech row="2" page="1" column="1">Ambassadors</tech>
		<tech row="2" page="1" column="2">Tax Collectors</tech>
		<flag>HasGatherPoint</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>marketAbility</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta N Siege Camp">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<icon>Icon Building Siege Camp</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Siege Workshop Icon 64</portraiticon>
		<obstructionradiusx>5.0000</obstructionradiusx>
		<obstructionradiusz>5.0000</obstructionradiusz>
		<deadreplacement>Destruction 5x5</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>50.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>3</allowedage>
		<cost resourcetype="Gold">25.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16490</rollovertextid>
		<rollovercounterwithid>17699</rollovercounterwithid>
		<rolloverupgradeatid>17743</rolloverupgradeatid>
		<buttonpos row="0" page="2" column="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>Age3Building</unittype>
		<train row="0" page="1" column="0">Siege Tower</train>
		<train row="0" page="1" column="1">Catapult</train>
		<tech row="1" page="1" column="0">Draft Horses</tech>
		<tech row="1" page="1" column="1">Engineers</tech>
		<tech row="2" page="1" column="0">Ram of the West Wind</tech>
		<tech row="2" page="1" column="1">Stones of Red Linen</tech>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta N Stable">
		<dbid>x</dbid>
		<displaynameid>X</displaynameid>
		<icon>icon building stable</icon>
		<initialhitpoints>1500.0000</initialhitpoints>
		<maxhitpoints>1500.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Stable Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>25.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>2</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>49127</rollovertextid>
		<rollovercounterwithid>17700</rollovercounterwithid>
		<rolloverupgradeatid>17744</rolloverupgradeatid>
		<buttonpos column="2" page="2" row="0"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<allowedculture>Norse</allowedculture>
                             <unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>AbstractStable</unittype>
		<unittype>Age2Building</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>Building</unittype>
		<train column="0" page="1" row="0">Nordic Scout</train>
		<train row="0" page="1" column="1">Jarl</train>
		<flag>FlattenGround</flag>
		<flag>NoIdleActions</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>SelectWithObstruction</flag>
		<flag>ObscuresUnits</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta N Stable V2">
		<dbid>x</dbid>
		<displaynameid>X</displaynameid>
		<icon>icon building stable</icon>
		<initialhitpoints>1500.0000</initialhitpoints>
		<maxhitpoints>1500.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Stable Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>25.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>2</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>49127</rollovertextid>
		<rollovercounterwithid>17700</rollovercounterwithid>
		<rolloverupgradeatid>17744</rolloverupgradeatid>
		<buttonpos column="2" page="2" row="0"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<allowedculture>Norse</allowedculture>
                             <unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>AbstractStable</unittype>
		<unittype>Age2Building</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>Building</unittype>
		<train column="0" page="1" row="0">Nordic Scout</train>
		<train row="0" page="1" column="1">Jarl</train>
		<flag>FlattenGround</flag>
		<flag>NoIdleActions</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>SelectWithObstruction</flag>
		<flag>ObscuresUnits</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta N Stable V3">
		<dbid>x</dbid>
		<displaynameid>X</displaynameid>
		<icon>icon building stable</icon>
		<initialhitpoints>1500.0000</initialhitpoints>
		<maxhitpoints>1500.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Stable Icon 64</portraiticon>
		<obstructionradiusx>4.0000</obstructionradiusx>
		<obstructionradiusz>4.0000</obstructionradiusz>
		<deadreplacement>Destruction 4x4</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>25.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>2</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>49127</rollovertextid>
		<rollovercounterwithid>17700</rollovercounterwithid>
		<rolloverupgradeatid>17744</rolloverupgradeatid>
		<buttonpos column="2" page="2" row="0"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<allowedculture>Norse</allowedculture>
                             <unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>AbstractStable</unittype>
		<unittype>Age2Building</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>Building</unittype>
		<train column="0" page="1" row="0">Nordic Scout</train>
		<train row="0" page="1" column="1">Jarl</train>
		<flag>FlattenGround</flag>
		<flag>NoIdleActions</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>SelectWithObstruction</flag>
		<flag>ObscuresUnits</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>InitialGarrisonOnly</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta N Storehouse">
		<dbid>690</dbid>
		<displaynameid>x</displaynameid>
		<icon>Icon Building Storehouse</icon>
		<initialhitpoints>400.0000</initialhitpoints>
		<maxhitpoints>400.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>Building Storehouse Icon 64</portraiticon>
		<obstructionradiusx>2.0000</obstructionradiusx>
		<obstructionradiusz>2.0000</obstructionradiusz>
		<deadreplacement>Destruction 2x2</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>15.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>2</partisancount>
		<cost resourcetype="Wood">50.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<carrycapacity resourcetype="Gold">30.0000</carrycapacity>
		<carrycapacity resourcetype="Wood">30.0000</carrycapacity>
		<rollovertextid>16510</rollovertextid>
		<rollovercounterwithid>17701</rollovercounterwithid>
		<rolloverupgradeatid>17745</rolloverupgradeatid>
		<buttonpos row="0" page="1" column="2"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>Age1Building</unittype>
		<unittype>GoldDropsite</unittype>
		<unittype>WoodDropsite</unittype>
		<unittype>Dropsite</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>Building</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>EarlyWoodDropsite</unittype>
		<unittype>EarlyGoldDropsite</unittype>
		<tech row="1" page="1" column="0">Vaults of Erebus</tech>
		<tech row="0" page="1" column="1">Pickaxe</tech>
		<tech row="0" page="1" column="0">Hand Axe</tech>
		<tech row="0" page="1" column="1">Shaft Mine</tech>
		<tech row="0" page="1" column="0">Bow Saw</tech>
		<tech row="0" page="1" column="1">Quarry</tech>
		<tech row="0" page="1" column="0">Carpenters</tech>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>ObscuresUnits</flag>
		<flag>StartsAtFullEfficiency</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>NoIdleActions</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Beta N Temple V1">
		<dbid>2121</dbid>
		<displaynameid>x</displaynameid>
		<icon>Icon Building Temple</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>icon building temple 64</portraiticon>
		<obstructionradiusx>5.0000</obstructionradiusx>
		<obstructionradiusz>5.0000</obstructionradiusz>
		<deadreplacement>Destruction 5x5</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>4</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<cost resourcetype="Gold">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<initialresource resourcetype="Favor">1.0000</initialresource>
		<rollovertextid>16527</rollovertextid>
		<rollovercounterwithid>17702</rollovercounterwithid>
		<rolloverupgradeatid>17746</rolloverupgradeatid>
		<buttonpos row="2" page="2" column="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractTemple</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>SharedBuilding</unittype>
		<train row="0" page="1" column="3">Heka Gigantes</train>
		<train row="0" page="1" column="3">Argus</train>
		<train row="0" page="1" column="1">Flying Medic</train>
		<train row="0" page="1" column="2">Satyr</train>
		<train row="0" page="1" column="2">Stymphalian Bird</train>
		<train row="0" page="1" column="1">Automaton</train>
		<train row="0" page="1" column="0">Oracle Scout</train>
		<train row="0" page="1" column="3">Lampades</train>
		<train row="0" page="1" column="2">Behemoth</train>
		<train row="0" page="1" column="1">Promethean</train>
		<train row="0" page="1" column="0">Pegasus</train>
		<train row="0" page="1" column="1">Cyclops</train>
		<train row="0" page="1" column="1">Centaur</train>
		<train row="0" page="1" column="1">Minotaur</train>
		<train row="0" page="1" column="2">Manticore</train>
		<train row="0" page="1" column="2">Hydra</train>
		<train row="0" page="1" column="4">Chimera</train>
		<train row="0" page="1" column="3">Medusa</train>
		<train row="0" page="1" column="3">Colossus</train>
		<train row="0" page="1" column="2">Nemean Lion</train>
		<train row="0" page="1" column="4">Frost Giant</train>
		<train row="0" page="1" column="3">Mountain Giant</train>
		<train row="0" page="1" column="5">Fenris Wolf</train>
		<train row="0" page="1" column="1">Valkyrie</train>
		<train row="0" page="1" column="5">Fire Giant</train>
		<train row="0" page="1" column="1">Einheriar</train>
		<train row="0" page="1" column="1">Troll</train>
		<train row="0" page="1" column="2">Battle Boar</train>
		<train row="0" page="1" column="0">Hero Norse</train>
		<train row="0" page="1" column="4">Avenger</train>
		<train row="0" page="1" column="2">Scarab</train>
		<train row="0" page="1" column="1">Anubite</train>
		<train row="0" page="1" column="2">Scorpion Man</train>
		<train row="0" page="1" column="1">Sphinx</train>
		<train row="0" page="1" column="1">Wadjet</train>
		<train row="0" page="1" column="4">Phoenix</train>
		<train row="0" page="1" column="3">Roc</train>
		<train row="0" page="1" column="4">Mummy</train>
		<train row="0" page="1" column="2">Petsuchos</train>
		<train row="0" page="1" column="0">Priest</train>
                <train row="0" page="1" column="6">Tyrannosaurus</train>
                <train row="0" page="1" column="5">Tyrex Streaked</train>
                <train row="0" page="1" column="5">Tarantula</train>
                <train row="0" page="1" column="6">Tiger Tarantula</train>
		<train row="2" page="1" column="6">Queen War Spider</train>
		<tech row="1" page="1" column="1">Aurora Borealis</tech>
		<tech row="1" page="1" column="1">Feet of the Jackal</tech>
		<tech row="1" page="1" column="0">Winged Messenger</tech>
		<tech row="1" page="1" column="3">Hand of Talos</tech>
		<tech row="2" page="1" column="3">Rampage</tech>
		<tech row="1" page="1" column="1">Hamarrtroll</tech>
		<tech row="2" page="1" column="2">Granite Blood</tech>
		<tech row="1" page="1" column="4">Rime</tech>
		<tech row="2" page="1" column="1">Bacchanalia</tech>
		<tech row="2" page="1" column="3">Monstrous Rage</tech>
		<tech row="1" page="1" column="1">Sylvan Lore</tech>
		<tech row="1" page="1" column="1">Criosphinx</tech>
		<tech row="1" page="1" column="1">Hieracosphinx</tech>
		<tech row="1" page="1" column="3">Shoulder of Talos</tech>
		<tech row="1" page="1" column="3">Face of the Gorgon</tech>
		<tech row="2" page="1" column="5">New Kingdom</tech>
		<tech row="2" page="1" column="4">City of the Dead</tech>
		<tech row="2" page="1" column="3">Spirit of Maat</tech>
		<tech row="1" page="1" column="1">Eldhrimnir Kettle</tech>
		<tech row="1" page="1" column="1">Labyrinth of Minos</tech>
		<tech row="1" page="1" column="4">Flames of Typhon</tech>
		<tech row="2" page="1" column="1">Shaduf</tech>
		<tech row="1" page="1" column="2">Crocodopolis</tech>
		<tech row="2" page="1" column="2">Temple of Healing</tech>
		<tech row="2" page="1" column="0">Hall of Thanes</tech>
		<tech row="2" page="1" column="1">Necropolis</tech>
		<tech row="1" page="1" column="5">Omniscience</tech>
		<tech row="1" page="1" column="1">Will of Kronos</tech>
		<tech row="2" page="1" column="0">Olympic Parentage</tech>
		<tech row="2" page="1" column="2">Funeral Rites</tech>
		<tech row="1" page="1" column="2">Roar of Orthus</tech>
		<tech row="1" page="1" column="4">Atef Crown</tech>
		<tech row="2" page="1" column="1">Thurisaz Rune</tech>
		<tech row="2" page="1" column="1">Oracle</tech>
		<tech row="1" page="1" column="1">Alluvial Clay</tech>
		<tech row="2" page="1" column="4">Mythic Rejuvenation</tech>
		<tech row="1" page="1" column="1">Hephaestus Revenge</tech>
		<tech row="1" page="1" column="0">Hands of the Pharaoh</tech>
		<tech row="2" page="1" column="2">Rheias Gift</tech>
		<tech row="2" page="1" column="1">Volcanic Forge</tech>
		<tech row="1" page="1" column="3">Asper Blood</tech>
		<tech row="2" page="1" column="3">Celerity</tech>
		<tech row="2" page="1" column="1">Heart of the Titans</tech>
		<tech row="1" page="1" column="3">Io Guardian</tech>
		<tech row="2" page="1" column="0">Focus</tech>
		<tech row="2" page="1" column="3">Eyes of Atlas</tech>
		<tech row="1" page="1" column="2">Gemino</tech>
		<flag>FlattenGround</flag>
		<flag>PrayableTo</flag>
		<flag>ObscuresUnits</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>SelectWithObstruction</flag>
		<flag>HideResourceInventory</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>Tracked</flag>
		<contain>Relic</contain>
		<action name="Heal">
			<param name="MaximumRange" value1="15.0"></param>
			<param name="Rate" type="LogicalTypeCanBeHealed" value1="0.0"></param>
		</action>
	</unit>
	<unit id="x" name="Beta N Tower">
		<dbid>2139</dbid>
		<displaynameid>x</displaynameid>
		<icon>Building Sentry Tower Icon</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>550.0000</initialhitpoints>
		<maxhitpoints>550.0000</maxhitpoints>
		<los>24.0000</los>
		<portraiticon>Building Sentry Tower Icon 64</portraiticon>
		<obstructionradiusx>1.0000</obstructionradiusx>
		<obstructionradiusz>1.0000</obstructionradiusz>
		<soundvariant>Pierce</soundvariant>
		<deadreplacement>Destruction 1x1</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<projectileprotounit>Arrow</projectileprotounit>
		<unitaitype>RangedCombative</unitaitype>
		<buildpoints>50.0000</buildpoints>
		<buildlimit>20</buildlimit>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>2</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>1</partisancount>
		<cost resourcetype="Wood">200.0000</cost>
		<cost resourcetype="Gold">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<rollovertextid>16531</rollovertextid>
		<rollovercounterwithid>17703</rollovercounterwithid>
		<rolloverupgradeatid>17747</rolloverupgradeatid>
		<buttonpos row="1" page="2" column="1"></buttonpos>
		<decay delay="0.0000" duration="0.5000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.85</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>BuildingsThatShoot</unittype>
		<tech row="0" page="1" column="2">Crenellations</tech>
		<tech row="0" page="1" column="0">Carrier Pigeons</tech>
		<tech row="0" page="1" column="1">Guard Tower</tech>
		<tech row="0" page="1" column="1">Ballista Tower</tech>
		<tech row="0" page="1" column="1">Watch Tower</tech>
		<tech row="0" page="1" column="3">Boiling Oil</tech>
		<tech row="0" page="1" column="0">Signal Fires</tech>
		<flag>ObscuresUnits</flag>
		<flag>StartsAtFullEfficiency</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>Doppled</flag>
		<flag>SelectWithObstruction</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>FlattenGround</flag>
		<flag>Tracked</flag>
		<contain>Ox Cart</contain>
		<contain>Peltast</contain>
		<contain>AbstractVillager</contain>
		<contain>AbstractInfantry</contain>
		<contain>Hero</contain>
		<contain>Slinger</contain>
		<contain>Toxotes</contain>
		<contain>Archer Atlantean</contain>
		<contain>Ulfsark</contain>
		<action name="HandAttack">
			<param name="MaximumRange" value1="4"></param>
			<param name="AttackAction"></param>
			<param name="Damage" type="Pierce" value1="10"></param>
			<param name="Rate" type="All" value1="1.0"></param>
			<param name="Inactive"></param>
			<param name="DamageBonus" type="Ship" value1="3"></param>
		</action>
		<action name="RangedAttack">
			<param name="MaximumRange" value1="20"></param>
			<param name="MinimumRange" value1="4.0"></param>
			<param name="Damage" type="Pierce" value1="8"></param>
			<param name="Accuracy" value1="0.9"></param>
			<param name="Rate" type="All" value1="1.0"></param>
			<param name="AttackAction"></param>
			<param name="DamageBonus" type="Ship" value1="6"></param>
			<param name="MaxSpread" value1="5.0"></param>
			<param name="SpreadFactor" value1="0.1"></param>
			<param name="TrackRating" value1="5.0"></param>
			<param name="UnintentionalDamageMultiplier" value1="0.5"></param>
			<param name="AccuracyReductionFactor" value1="1.5"></param>
			<param name="AimBonus" value1="15"></param>
			<param name="VolleyMode"></param>
			<param name="NumberProjectiles" value1="2.0"></param>
			<param name="DamageBonus" type="FlyingUnit" value1="3"></param>
			<param name="Inactive"></param>
			<param name="HeightBonusMultiplier" value1="1.25"></param>
			<param name="Rate" type="Chicken" value1="0.0"></param>
		</action>
		<action name="Enter">
			<param name="MaximumRange" value1="6"></param>
		</action>
	</unit>
	<unit id="x" name="Beta N University">
		<dbid>2121</dbid>
		<displaynameid>x</displaynameid>
		<icon>building university icons 32</icon>
		<maxcontained>5</maxcontained>
		<initialhitpoints>1200.0000</initialhitpoints>
		<maxhitpoints>1200.0000</maxhitpoints>
		<los>9.0000</los>
		<portraiticon>building university icons 64</portraiticon>
		<obstructionradiusx>6.0000</obstructionradiusx>
		<obstructionradiusz>6.0000</obstructionradiusz>
		<deadreplacement>Destruction 5x5</deadreplacement>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<buildpoints>40.0000</buildpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedheightvariance>4.0000</allowedheightvariance>
		<allowedage>1</allowedage>
		<partisantype>Militia</partisantype>
		<partisancount>4</partisancount>
		<cost resourcetype="Wood">100.0000</cost>
		<cost resourcetype="Gold">100.0000</cost>
		<bounty resourcetype="Favor">4.3200</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<bounty resourcetype="Gold">5.0000</bounty>
		<initialresource resourcetype="Favor">1.0000</initialresource>
		<rollovertextid>16527</rollovertextid>
		<rollovercounterwithid>17702</rollovercounterwithid>
		<rolloverupgradeatid>17746</rolloverupgradeatid>
		<buttonpos row="2" page="2" column="1"></buttonpos>
		<decay delay="0.0000" duration="1.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.30</armor>
		<armor damagetype="Pierce" percentflag="1">0.96</armor>
		<armor damagetype="Crush" percentflag="1">0.05</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>AbstractTemple</unittype>
		<unittype>ConvertableBuilding</unittype>
		<unittype>MilitaryBuilding</unittype>
		<unittype>SharedBuilding</unittype>
		<train row="0" page="1" column="3">Heka Gigantes</train>
		<train row="0" page="1" column="3">Argus</train>
		<train row="0" page="1" column="1">Flying Medic</train>
		<train row="0" page="1" column="2">Satyr</train>
		<train row="0" page="1" column="2">Stymphalian Bird</train>
		<train row="0" page="1" column="1">Automaton</train>
		<train row="0" page="1" column="0">Oracle Scout</train>
		<train row="0" page="1" column="3">Lampades</train>
		<train row="0" page="1" column="2">Behemoth</train>
		<train row="0" page="1" column="1">Promethean</train>
		<train row="0" page="1" column="0">Pegasus</train>
		<train row="0" page="1" column="1">Cyclops</train>
		<train row="0" page="1" column="1">Centaur</train>
		<train row="0" page="1" column="1">Minotaur</train>
		<train row="0" page="1" column="2">Manticore</train>
		<train row="0" page="1" column="2">Hydra</train>
		<train row="0" page="1" column="4">Chimera</train>
		<train row="0" page="1" column="3">Medusa</train>
		<train row="0" page="1" column="3">Colossus</train>
		<train row="0" page="1" column="2">Nemean Lion</train>
		<train row="0" page="1" column="4">Frost Giant</train>
		<train row="0" page="1" column="3">Mountain Giant</train>
		<train row="0" page="1" column="5">Fenris Wolf</train>
		<train row="0" page="1" column="1">Valkyrie</train>
		<train row="0" page="1" column="5">Fire Giant</train>
		<train row="0" page="1" column="1">Einheriar</train>
		<train row="0" page="1" column="1">Troll</train>
		<train row="0" page="1" column="2">Battle Boar</train>
		<train row="0" page="1" column="0">Hero Norse</train>
		<train row="0" page="1" column="4">Avenger</train>
		<train row="0" page="1" column="2">Scarab</train>
		<train row="0" page="1" column="1">Anubite</train>
		<train row="0" page="1" column="2">Scorpion Man</train>
		<train row="0" page="1" column="1">Sphinx</train>
		<train row="0" page="1" column="1">Wadjet</train>
		<train row="0" page="1" column="4">Phoenix</train>
		<train row="0" page="1" column="3">Roc</train>
		<train row="0" page="1" column="4">Mummy</train>
		<train row="0" page="1" column="2">Petsuchos</train>
		<train row="0" page="1" column="0">Priest</train>
                <train row="0" page="1" column="6">Tyrannosaurus</train>
                <train row="0" page="1" column="5">Tyrex Streaked</train>
                <train row="0" page="1" column="5">Tarantula</train>
                <train row="0" page="1" column="6">Tiger Tarantula</train>
		<train row="2" page="1" column="6">Queen War Spider</train>
		<tech row="1" page="1" column="1">Aurora Borealis</tech>
		<tech row="1" page="1" column="1">Feet of the Jackal</tech>
		<tech row="1" page="1" column="0">Winged Messenger</tech>
		<tech row="1" page="1" column="3">Hand of Talos</tech>
		<tech row="2" page="1" column="3">Rampage</tech>
		<tech row="1" page="1" column="1">Hamarrtroll</tech>
		<tech row="2" page="1" column="2">Granite Blood</tech>
		<tech row="1" page="1" column="4">Rime</tech>
		<tech row="2" page="1" column="1">Bacchanalia</tech>
		<tech row="2" page="1" column="3">Monstrous Rage</tech>
		<tech row="1" page="1" column="1">Sylvan Lore</tech>
		<tech row="1" page="1" column="1">Criosphinx</tech>
		<tech row="1" page="1" column="1">Hieracosphinx</tech>
		<tech row="1" page="1" column="3">Shoulder of Talos</tech>
		<tech row="1" page="1" column="3">Face of the Gorgon</tech>
		<tech row="2" page="1" column="5">New Kingdom</tech>
		<tech row="2" page="1" column="4">City of the Dead</tech>
		<tech row="2" page="1" column="3">Spirit of Maat</tech>
		<tech row="1" page="1" column="1">Eldhrimnir Kettle</tech>
		<tech row="1" page="1" column="1">Labyrinth of Minos</tech>
		<tech row="1" page="1" column="4">Flames of Typhon</tech>
		<tech row="2" page="1" column="1">Shaduf</tech>
		<tech row="1" page="1" column="2">Crocodopolis</tech>
		<tech row="2" page="1" column="2">Temple of Healing</tech>
		<tech row="2" page="1" column="0">Hall of Thanes</tech>
		<tech row="2" page="1" column="1">Necropolis</tech>
		<tech row="1" page="1" column="5">Omniscience</tech>
		<tech row="1" page="1" column="1">Will of Kronos</tech>
		<tech row="2" page="1" column="0">Olympic Parentage</tech>
		<tech row="2" page="1" column="2">Funeral Rites</tech>
		<tech row="1" page="1" column="2">Roar of Orthus</tech>
		<tech row="1" page="1" column="4">Atef Crown</tech>
		<tech row="2" page="1" column="1">Thurisaz Rune</tech>
		<tech row="2" page="1" column="1">Oracle</tech>
		<tech row="1" page="1" column="1">Alluvial Clay</tech>
		<tech row="2" page="1" column="4">Mythic Rejuvenation</tech>
		<tech row="1" page="1" column="1">Hephaestus Revenge</tech>
		<tech row="1" page="1" column="0">Hands of the Pharaoh</tech>
		<tech row="2" page="1" column="2">Rheias Gift</tech>
		<tech row="2" page="1" column="1">Volcanic Forge</tech>
		<tech row="1" page="1" column="3">Asper Blood</tech>
		<tech row="2" page="1" column="3">Celerity</tech>
		<tech row="2" page="1" column="1">Heart of the Titans</tech>
		<tech row="1" page="1" column="3">Io Guardian</tech>
		<tech row="2" page="1" column="0">Focus</tech>
		<tech row="2" page="1" column="3">Eyes of Atlas</tech>
		<tech row="1" page="1" column="2">Gemino</tech>
		<flag>FlattenGround</flag>
		<flag>PrayableTo</flag>
		<flag>ObscuresUnits</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>Doppled</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>HasGatherPoint</flag>
		<flag>SelectWithObstruction</flag>
		<flag>HideResourceInventory</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>Tracked</flag>
		<contain>Relic</contain>
		<action name="Heal">
			<param name="MaximumRange" value1="15.0"></param>
			<param name="Rate" type="LogicalTypeCanBeHealed" value1="0.0"></param>
		</action>
	</unit>